Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Koldunic Sorcery
XP Cost: 6XP
MET Mechanics:

Iron Curtain was created by Ruth Tep when she got tired of her enemies escaping into other planes that the rest of her pack couldn’t affect. Of course her mighty Koldunism could reach across any realm, but her pack needed its targets to stay put for them to do their job. It has side effects, but this ritual makes that possible. Iron Curtain locks interdimensional travel, perception, and manipulation within a certain distance from the caster. Unfortunately as a side effect, the casters spirits are just as removed as its enemy’s, but when used correctly, it is hard to deny the strength of Iron Curtain.

The caster takes a handful of the dirt in the Carpathian mountains and mixes a trait of blood with it into a thick red paste. The paste is then pressed into a disk roughly 3” in diameter, and left to dry completely in a place that the sun will back it to a brittle cake. This will take three full days. The ritual requires the ancestral soil as a link to the user, so quite accidentally so non-Tzimisce will not be able to use this ritual. Currently this isn’t known, because it has never come up, and we seriously doubt it even will. The actual ritual begins at this point where the Koldune chants and curses around the disk for the duration of a normal advanced ritual. Once complete the creator can take this disk with him and with a few words of power the caster breaks the disk to create its effect. The activation is a one action casting time, and much in the same vein of Koldunism; it will break Obfuscate and is generally very loud and unsubtle.

In a one hundred foot radius around the caster all barriers between realms are completely locked. This is not a rating of ten, but completely blocked. If a numeric value is needed consider it to be in the hundreds. No power, entity, object, or other noun can cross or affect beyond any of the realms. This means that the caster’s spirits can no longer support her, but it also means that the Necromancer in front of her cannot get aid from his wraithly allies either. The effect moves with the caster and last for an hour or scene, once broken and thus activated. The disks will last indefinitely until used, but can be destroyed by very mundane means accidentally or otherwise. The effect only triggers if the disk is broken only by the caster while calling out words of power, but if it is dissolved in a puddle, snapped by anyone else, or just kept somewhere the brittle disk gets sat on by accident, it will be useless. Powers that this ritual will stop are as included, but not limited to the following… Grasp the Beyond, Ex Nilio, Jump into the Shadowlands, Duality, any form of ‘Stepping Sideways’ whether it came from Mage spheres, Garou gifts, or Vampiric Disciplines, and many more…

Date of Archival: 10-Mar-2015
Tzimisce