Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Advanced Ritual
The ritual is attuned to an infernalist or diabolist by combining their birth name with the name of their demonic patron. Once this information is known, a circle 10 feet in diameter is drawn. The circle works as a mixture of both summoning and binding. The caster must draw the circle in the real world and then subsequently draw another one, inverted, in the Shadowlands at the exact same point. The two circles must overlay each other in the two realms.
Once drawn, the circles must be powered by three individuals immune to the powers of the infernal. The circle then makes the infernalist weaker and gives those opposing him a chance to shrug off his infernal power.
System:
The caster draws the two, overlapping circles. How they get into the Shadowlands is up to them and not facilitated by this ritual. Once the circles are drawn, the caster has three individuals with the "Blessed" merit (Note: This is the Blessed Merit out of Sins of Blood that makes the bearer immune to Dark Thaumaturgy, not the Dark Ages Malkavian Blessed Merit) stand in the real world/skinland circle. Once they are there, they must each chant the target's birth name and patron demon's name (note: no True Names required) for the duration of the ritual (including after the ritual is cast and while it is in effect). Should any of the Blessed Three take ANY action beyond chanting, be it moving, attacking or coughing, the ritual will fail.
Once the circles are drawn and the Blessed are in place, the ritual takes 30 minutes to cast. At the completion of the ritual (and the standard ritual challenge), there is a mental vs. physical challenge against the infernal target. The infernalist may not use Potence in defense. Should the caster be successful, the infernal target is teleported within the summoning circle and is in his own body. He is bound within the circle for 30 seconds (10 rounds). He may do anything he wishes for those 10 rounds other then leave the circle. Should he attack the three Blessed, they are equally protected and immune to any form of outside manipulation by the infernal target.
During these 30 seconds, after successfully using any Infernal Investment, Dark Thaumaturgical power or Daimoinion power, the target is required to make a static mental challenge against 25 traits. Should he lose, the infernal-fueled power fails.
If the Blessed take any action during these 30 seconds, the infernal target will immediately vanish back to where he came from, though fully aware of everything that transpired.