Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:
Crunch:
Target of ritual goes into a small body of water, if they aren't infernal they are expelled from the water. If they are guilty of infernalism, they sink.
 
Nuts and bolts:
pool of water needs to be prepared prior to target being submerged. Ritual is activated once target is fully submerged laying at the bottom of the pool, and a staff [part of the ritual] is pounded into the floor near the pool of water. The guilty will be pulled to the floor [non restrictive] of the pool, not guilty will be forced out of the pool leaving them laying above the surface of the water. Water will need to be completely drained after each use.
 
 
Who it will effect:
Always the sticky part because as I've learned with infernalism the devil really is in the details. According to the December 2010 infernal packet pg.12 under Passing the Test 
"It’s simple. If you have powers that are born of hell, you will test positive to those methods that can determine infernalism."  
"There is no loophole. If it wasn’t covered in this packet, it just means that we didn’t think it was necessary. In short, the rule is this, if you have powers that are classified mechanically as Dark Thaumaturgy, Investments, etc, then you made a pact with a demon. It might have tricked you, you might have done it willingly or you may have been coerced, but you made the Pact, you are an infernalist."
As the current packet reads all benefit garnered from a pact is considered an investment whether it is Dark Thaum/rits, disciplines, or specific infernal powers (simply considerd investments by the old Jahr packet). Additionally any other benefit garnered from a pact should be considered an investment as well such as resources, influences, lores, skills, money, property or anything that would be likened to the Backgrounds section of character creation (resources, allies, mentor ect).
 
 
Also note that the new packet removes the separate classification of "thrall" and leaving only Demonologists and Diabolists suggesting both employed and "unleashed" infernalists are basically the same thing regardless of how they gained their investments. [pg. 12 "Servants of the infernal"] This is in addition to the baali, adsinistrati, hhs, and koldun. 
 
Fluff:
The body of water must be large enough to fully submerge the target but may be as large as a residential outdoor swimming pool. It can be above ground or in ground. The border of the body of water will be outlined in glyphs and non-satanic occult symbols. It will be obvious to anyone who isn't blind that the pool is closed due to magic. These glyphs can not be hidden. This is meant to be a dramatic and draconian set piece.
 
 
The bottom of the water container must be coated with the blood of a corrupt stock broker/ financier/lawyer. The activation staff that is pounded to the ground to trigger the ritual must have be used to impale a sitting mortal legal system court judge, at the time of death all blood from the body is absorbed into the staff leaving the corpse exsanguinated. The water container and staff are reusable.
 
The water itself must be mixed with the shredded pages of an entire bible, two points of blood from someone humanity x4 or higher and 1 point of blood from the caster. It is all mixed together with the judge staff and once fully mixed the components dissolve in the water leaving it free of all impurities and appearing crystal clear.
 

 

Date of Archival: 12-Feb-2015
Tremere