Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Koldunic Sorcery
XP Cost: 0XP
MET Mechanics:

Way of the Wolf

•Mark of the Wolf
System: The Koldun spends 1 blood and 1 temporary Social Trait to activate this power. Once activated, the Koldun gains one single retest to all Animal Ken related challenges. This retest lasts a scene or an hour, and it may not be stacked for multiple retests.

••Scent of the Predator
System: Spend 1 blood to activate this power. For the next scene or an hour the Koldun gains a number of Social Bonus traits equal to their current level of their Animal Ken ability. If during that time they use their Animal Ken ability for expenditures; so to do does a reduction in their bonus traits occur.

•••Light of the Full Moon
System: In addition to the normal cost spend 1 to 5 temporary mental traits when looking at the moon. Once this has been done the Koldun’s player engages in an equal corresponding number of simple challenges. Each success will restore one point of temporary willpower to the Koldun. These willpower traits do not go over the maximum allowed by the Koldun’s generation. This power may only be used once per night.

••••The Curse
System: Spend 1 willpower in addition to the normal cost to activate blood magic. After which engage your target in a physical challenge to bite your target; retested with brawl. If you succeed, immediately engage your target in a contested willpower challenge. If this challenge is successful the target is transformed into a wolf for the next scene or an hour. They gain all the benefits and drawbacks of all the mechanics used for the protean power Shape of the Beast.

•••••Vlko-dlak
System: The Koldun spends 3 blood to undergo this transformation. This war form is a horror abomination of nine foot tall wolf and man hybrid. While there are similarities to a Werewolves Crinos, it is distinctly different. In some ways it is similar to the Crinos form of a Black Spiral Dancer. The Wolf like war form has many bat like features in it though they are clearly some sort of werewolf looking abomination. However, Non-Wyrm Fallen Garou would ever look upon this form and consider it natural or Garou. While in this state the Koldun gains the following Physical Traits: Brawny, Deadly, Brutal, Ferocious, Resilient, Stalwart, Tough, Deadly. In addition to this, all Brawl damage is now aggravated if it was not before, and all such attacks inflict an additional level of damage. However, while the Koldun is in this form they may take no other forms or use any other shape changing powers. This form lasts for one scene or an hour.

Date of Archival: 27-Oct-2015
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Custom Content Category: Blood Magic: Path
Blood Magic Category: Koldunic Sorcery
XP Cost: 0XP
MET Mechanics:

Way of Time

 

 

Koldoun’s have learned to bend the force of time itself. With Way of time the koldoun can speed up time within his personal area, momentarily gaze through the fabric of time and even slightly modify the course of events. This power hinged from courageous Koldun’s who braved the the wrath of time elementals to learn their gifts. The Koldoun’s eyes appear clear orbs with sand running into them like sand running into the bottom half of an hour glass.

*True Brujah will be able to sense this power in use.

** You cannot invoke Incarne of the hourglass inside Incarne of the hour glass doing so will cause the caster to immediately turn to Ash

 

1 - Rewind - Through great effort and meditation. A Koldoun has learned to rewind the life of a physical object Turning back the clock on an object up to 100 years.

System:  With the expenditure of a blood the Koldoun can turn back the age of an Item up to 100 yards for the scene or an hour. This object can be no bigger than a football.

 

 2 - Shift the Sands - With the Time Elemental teachings the Koldoun has grown strong in the ways of time manipulation. can now cause time to pass faster for himself, Allowing even the most time consuming tasks to be done in the blink of an eye. They can read a book, paint a mural, or even cast a time consuming ritual in moments. To the on looker they see a blur of motion, it’s clear the Koldun is doing something but it is not always clear what.

System: By expending a blood and whatever Abilities, blood, Traits are required for the task. A Koldoun can reduce the time it would take to execute a solitary non-combat task. If crafting an item could take a day, they could have it done in an hour, rituals are cut down to 1/6th their casting time. Reading a book happens in minutes instead of hours. Hacking a computer takes only seconds. (The allotted time is at STs Discretion). This power can not be used in combat.

 

3 - Turn Back the Clock - The Koldoun can now pull back the curtain of time and see into the forgotten past.  With a moment of focus the history of a place is revealed to the caster and they may watch as though they were there. All the sights, sounds and even smells come to the casters senses. Though while the caster views the past they are completely immersed and oblivious to outside influence

System: By expending a blood, you are able to view events at the location of the casting, up to five years prior. A specific time and date must be chosen. Up to a ten-minute time span can be watched, and during this full sensory enchantment, you will be unaware of your physical surroundings. This power may only affect one room.

 

4 - Shield of Kronos -   The casters mastery over time has increased to the point they can they can bend it to their whim learning to shield themselves with the essence of time itself. When activated the Koldoun is enveloped in a faintly glimmering bubble that appears slightly murky. The field dampens or renders inert the energy of physical based attacks as they pass within the shield.

System: A kinetic field envelops the caster, once cast the koldoun may negate all damage from a ranged attack (ie gun, bow, thrown weapon) by expending a mental trait. Melee attack(ie punch, melee weapon etc) can be reduced by one level also at the expenditure of a mental trait per attack against the caster.

 

5 – Incarne of the Hourglass -The Koldoun has truly mastered time itself. Their power of time is absolute and speed their personal time field to a point where they may accomplish twice the number of tasks in the same time it would normally take one.

System: This degree of control over time permits the Koldoun accelerate his personal time field to complete two different tasks and perform them both with equal skill. By spending a willpower, the caster may now take an extra action during her turn so long as that action is a Koldonic spell or combo involving Koldounism. These actions take place in rapid succession. There are no other benefits to this power; all actions still require any expenditures, challenges or penalties they would have if performed separately, and no more blood may be spent per turn than is allowed by the Koldoun’s generation. The power lasts for one scene or 10 minutes. Whenever the user of this power is successfully attacked. They must make two simple challenges. On two losses the power crumbles and they must activate this level again as they loose concentration.

Date of Archival: 05-Jan-2019
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