Custom Blood Magic: Path
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Way of Time
Koldoun’s have learned to bend the force of time itself. With Way of time the koldoun can speed up time within his personal area, momentarily gaze through the fabric of time and even slightly modify the course of events. This power hinged from courageous Koldun’s who braved the the wrath of time elementals to learn their gifts. The Koldoun’s eyes appear clear orbs with sand running into them like sand running into the bottom half of an hour glass.
*True Brujah will be able to sense this power in use.
** You cannot invoke Incarne of the hourglass inside Incarne of the hour glass doing so will cause the caster to immediately turn to Ash
1 - Rewind - Through great effort and meditation. A Koldoun has learned to rewind the life of a physical object Turning back the clock on an object up to 100 years.
System: With the expenditure of a blood the Koldoun can turn back the age of an Item up to 100 yards for the scene or an hour. This object can be no bigger than a football.
2 - Shift the Sands - With the Time Elemental teachings the Koldoun has grown strong in the ways of time manipulation. can now cause time to pass faster for himself, Allowing even the most time consuming tasks to be done in the blink of an eye. They can read a book, paint a mural, or even cast a time consuming ritual in moments. To the on looker they see a blur of motion, it’s clear the Koldun is doing something but it is not always clear what.
System: By expending a blood and whatever Abilities, blood, Traits are required for the task. A Koldoun can reduce the time it would take to execute a solitary non-combat task. If crafting an item could take a day, they could have it done in an hour, rituals are cut down to 1/6th their casting time. Reading a book happens in minutes instead of hours. Hacking a computer takes only seconds. (The allotted time is at STs Discretion). This power can not be used in combat.
3 - Turn Back the Clock - The Koldoun can now pull back the curtain of time and see into the forgotten past. With a moment of focus the history of a place is revealed to the caster and they may watch as though they were there. All the sights, sounds and even smells come to the casters senses. Though while the caster views the past they are completely immersed and oblivious to outside influence
System: By expending a blood, you are able to view events at the location of the casting, up to five years prior. A specific time and date must be chosen. Up to a ten-minute time span can be watched, and during this full sensory enchantment, you will be unaware of your physical surroundings. This power may only affect one room.
4 - Shield of Kronos - The casters mastery over time has increased to the point they can they can bend it to their whim learning to shield themselves with the essence of time itself. When activated the Koldoun is enveloped in a faintly glimmering bubble that appears slightly murky. The field dampens or renders inert the energy of physical based attacks as they pass within the shield.
System: A kinetic field envelops the caster, once cast the koldoun may negate all damage from a ranged attack (ie gun, bow, thrown weapon) by expending a mental trait. Melee attack(ie punch, melee weapon etc) can be reduced by one level also at the expenditure of a mental trait per attack against the caster.
5 – Incarne of the Hourglass -The Koldoun has truly mastered time itself. Their power of time is absolute and speed their personal time field to a point where they may accomplish twice the number of tasks in the same time it would normally take one.
System: This degree of control over time permits the Koldoun accelerate his personal time field to complete two different tasks and perform them both with equal skill. By spending a willpower, the caster may now take an extra action during her turn so long as that action is a Koldonic spell or combo involving Koldounism. These actions take place in rapid succession. There are no other benefits to this power; all actions still require any expenditures, challenges or penalties they would have if performed separately, and no more blood may be spent per turn than is allowed by the Koldoun’s generation. The power lasts for one scene or 10 minutes. Whenever the user of this power is successfully attacked. They must make two simple challenges. On two losses the power crumbles and they must activate this level again as they loose concentration.