Custom Blood Magic: Path
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
While the Giovanni have been master Necromancers for around a millennium their power deals with dominion over
the dead. The power of the Maelstrom is beyond their direct control, however; through subtle manipulation of the
shroud some measure of control can be obtained.
•Sense the Tumult
The Occultist’s study of the chaos of the Maelstrom and its echoes within the shroud allow them to gauge the
strength and direction of a Maelstrom. Through a static mental test, the occultist may detect approaching Maelstrom
within a mile per Maelstrom rating, determining its strength and direction of travel. This may be done from the
Skinlands or the shadowlands. Given the Maelstrom is of significant size and speed this could do the Necromancer
little good.
••Bulwark
The dangers of the storms of the shadowlands are a reality to necromancer and wraith alike. The necromancer at this
point can blind a Maelstrom to his presence, bulwarking the strength of the shroud to gain protection from the
damaging effects of a Maelstrom with a mental test at a difficulty of 13 + the storm rating. This protection can be
extended to nearby allies for a mental trait each. This protection lasts until the end of the night. Further, specters
involved with the Maelstrom are down two traits to affect the
protected individuals.
•••Sigil of the Storm
The occultist may now weaken the shroud between the skinlands and shadowlands in a localized area allowing a
Maelstrom’s effects to pass across to the skinlands. The Necromancer through mental exertion marks a person,
place, or object with which he comes into contact, leaving a handprint of his vitae. This requires a physical challenge
against an unwilling target. Even if the blood is removed the subject is affected by any Maelstrom they would be in
if they were in the shadowlands reflection of their current location. This effect lasts for the rest of the night.
••••Command the Cyclone
At this point in his studies an occultist has deluded himself into believing he has mastered some level of control over
the primordial storms of the netherworlds…this is obviously wrong. Through intense concentration and an exertion
of will, the storm itself can be directed by the necromancer through manipulation of the shroud. The necromancer
spends a willpower trait and makes a mental challenge at a difficulty of 15 + the storm rating. This can change the
direction of the storm up to 45 degrees. This change lasts up until the end of the scene or the storm changes back by
its erratic nature or the will and arcanoi of the specters in the Maelstrom. (Basically the duration is up to ST
discretion but one scene is generally appropriate.
•••••Birth the Maelstrom
The Necromancer, through fine manipulation of the shroud, learns to imitate the power of a level one Maelstrom. By
twisting and tugging the shroud in its weakest places a thin layer shatters causing winds and damage similar to a
level one storm. This power doesn’t significantly weaken the shroud to any degree. The Necromancer spends three
blood traits and a mental trait. Once the traits are expended, the power activates. This power does not create actual
Maelstroms as far as wraiths and specters are concerned it is just an area of stinging and damaging winds, wraiths
like anything else in the area in the shadowlands take damage as a level one Maelstrom. Birth the Maelstrom may be
used in conjunction with Sigil of the Storm.