Custom Blood Magic: Path
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
This path is all about the necromancer exchanging favors with wraiths to garner strength by binding the wraith to themselves for a set buff. The necromancer usually does these favors for the dead in advance so that they will be prepared when the need arises. These favors are minimal to begin with and become greater the greater benefits that will be needed. (I.G. level 1 gives a wraith some ammunition, level 5 saves their loved ones) Any use of this power manifests on the user as a ghostly tattoo or marking somewhere on the casters body.
The willingness of the Wraith to trade favors with the caster. The tool we can use is helping fulfill the wraith’s passions over a period of time.
Minor Favor - 3 nights of fulfilling a target wraith’s passions. (Basic)
Major Favor - 3 weeks of fulfilling a target wraith’s passions. (Intermediate)
Greater Favor - 3 months of fulfilling a target wraith’s passions. (Advanced)
Calling in the Favor binds the wraith to you for the following night with the exception of Eternal Gratitude. Then you may use the levels of this path during that night. Up to your path rating in wraiths can be temporarily attached to you at all times. Eternal Gratitude allows you to go beyond this limit.
• Learning from the Past
Many wraiths retain histories or lores that the necromancer could find useful. This power allows the necromancer to absorb knowledge of a specific lore from a wraith for the next scene or hour.
System: Spend a blood and get up to the second level in a lore given by an indebted wraith for the next scene or hour as the wraith temporarily binds itself to the caster. (This does not bypass the approval process. STs are encouraged to use their best judgment when this power is being used and whether the lore selected would work well for their game.)
•• Shared Strength
At this level the necromancer is utilizing the most basic of connection with the dead to augment their own traits to better complete their goals. The necromancer makes a minor deal with the wraith to allow them to augment one trait category by 2 for the next scene or hour.
System: Spend a blood trait and get 2 traits in a single category given by an indebted wraith for the next scene or hour as the wraith temporarily binds itself to the caster. This augment will last a number of rounds equal to the necromancer’s path rating. (This does not bypass the approval process. STs are encouraged to use their best judgment when this power is being used and whether it would work well for their game.)
••• Learning from the Masters
The necromancer utilizes a larger debt to convince the wraiths to assist with the intermediate levels of this path. The dead can be master gunslingers, hackers, etc., traits that a necromancer might not be efficient at so, this level will allow the necromancer to lean on the wraiths actual abilities and utilize them as if they were their own.
System: Spend a blood and add two levels in a non-lore ability given by an indebted wraith for a number of rounds equal to the necromancer’s path rating as the wraith temporarily binds itself to the caster. If the Storyteller and Chronicle allow it, this could go beyond the fifth level of the non-lore ability. (This does not bypass the approval process. STs are encouraged to use their best judgment when this power is being used and whether the chosen abilities would work well for their game.)
•••• Come to Me
The necromancer utilizes a larger debt to convince the wraiths to assist with the intermediate levels of this path. The dead are not stuck with only the knowledges they had when they were living but also can learn the powers of their new existence. This level allows the necromancer to utilize the actual powers of the wraith.
System: The caster spends a blood and a willpower to garner the use of one power from the wraith (not to exceed advanced) given by an indebted wraith for the next scene or hour as the wraith temporarily binds itself to the caster. To utilize any powers that require a pathos the caster must spend a temp willpower to supplement the pathos cost. (This does not bypass the approval process. STs are encouraged to use their best judgment when this power is being used and whether the chosen powers would work well for their game.)
••••• Eternal Gratitude
Through the mastery of this path the caster has learned how to extend the benefits of the gratitude of the spirits of the dead into a permanent augmentation. This functions much as the path of spirit thaumaturgy does for items but for the necromancer’s body instead of items. After performing a grand feat to assist the wraith on the skin lands and expending a willpower (I.G. avenging them, saving their truelove, providing stability for their descendants etc.) The wraith agrees to serve the necromancer and is bound to their body giving the permanent benefits of any of the lower levels of this path.
Systm: Spend a blood and a willpower trait and bind a wraith that is in the casters debt to the caster applying the benefits of the lower levels of this power. The necromancer can only have a number of wraiths bound to them this way equal to their primary path (max 5), cannot utilize any individual level benefit more than three times, and cannot utilize the same specific benefit twice. For example: if the necromancer is getting 2 athletics from level 5 of this power, they cannot get two more from level 3, but they can get 2 athletics from level 5 and 2 crafts: basket weaving from level 3. The caster must expend a permanent willpower to attune this power to the caster.