Custom Blood Magic: Path
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
~This path can only be used on other individuals who are willing. Any attempt to use this on oneself will fail. Physical contact with the target is required for all levels. No level can be used on more targets per night than the user's permanent occult rating.
Basic: To Have Earth, To Feel Water
Spend a blood and a mental trait, and the target may ignore the effects of any negative trait for the night. This also provides justification for the user to buy off the negative trait using XP. Can only be applied once per target, per night.
Basic: To Act Fire, To Accept Air
Spend a blood and a mental trait, and the target may ignore the effects of any derangement for the scene. This does not completely remove the derangement for purposes of possessing Dementation; it only alleviates the symptoms and characteristics of it. This also provides justification for the user to buy off the derangement using XP. Can only be applied once per target, per night.
Intermediate: To Express Sound
Spend a blood and a temporary willpower, and the target may permanently reduce any one bloodbond to zero, therefore removing it completely from their sheet. The removal of this bond should feel like a burden being lifted from their soul and should be roleplayed accordingly. As a side effect, after the casting, for the next month, the target's blood suffers a backlash and is unable to effectively forge a new bond or increase an existing one.
Intermediate: To See Light
Spend a blood and a temporary willpower, and you can temporarily remove any social penalty based on morality levels and any signs of an individual's vampiric nature. This includes but isn't limited to, a pale complexion or aura, flaws like Obvious Predator or Touch of Frost etc. The benefit of this power only lasts for a scene, it can only be used once on a subject per night; and can be used as a justification to buy off supernatural flaws with XP at their ST's discretion.
Advanced: To Know Thought
Spend a blood and a permanent willpower, and the target becomes permanently free from all effects of the Dominate discipline they are currently under. This includes but is not limited to: Outstanding/untriggered Dominate commands, any effects of Conditioning or Forgetful Mind and any other levels or Dominate based combination disciplines that may be affecting or hindering the target. This does not protect the target from any future conditions. The caster may spend an additional willpower to effect Elder level dominate, however will automatically fail against Master levels or higher.