Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Sadhana
XP Cost: 0XP
MET Mechanics:

While the Tzimisce are the masters of Flesh and the Material, the Sadhu becomes the master of the Spiritual and Fate.  A fiend can rend flesh like clay, but a Sadhu with this path may do the same upon the very being of another.  The Path of Svdharma is a sledge hammer of Karma and not a scalpel.  Sadhu only call upon this path when a person gives them no other choice.  Only after the target of the Sadhu has turned away all attempts to walk their chosen Svdharma do they unleash this path of blood magic upon them.  With it, the sadhu can force the very change they seek in what they see are deviants in the web of fate.

 

•Mantra of Resonance
The Sadhu’s first mastery in the Path of Svdharma is the ability to confer knowledge and their own skill upon another.   Often used to grant insight to those who would turn from their, Svdharma, this ability no less potent in offer skills and abilities a person may not possess themselves for a limited time.  The Sadhu enriches their own vitae and passes their knowledge unto those who would drink it.

 

System:  The character must feed a willing target their blood to use this power.  The character may confer one ability trait they themselves know to another per blood trait spent at the time of casting.  The recipient of this power may benefit from these ability traits gifted as if they were their own for the next scene or an hour.  Each level of an ability wishing to be transferred via this power requires one minute of casting per level of the ability.  When gifting an ability the caster temporarily loses access to the ability gifted and to the same level.  You may not gift an ability above level 5.

 

••Thread of Fate
Sometimes the Sadhu is left with no choice but to force a moment of clarity upon their victims. Those who turn from their Svdharma must be shown by force their purpose on occasion.  With this potent ability they Sadhu can change a victims entire morales and ethics for a limited to time.  It is with this ability they hope their target will awaken with a new clarity from the experience.

 

System:  The character spends 1 blood trait and engages their target in a contested Social Challenge retested with Occult.  Should they succeed, they may change the targets Morality to one of the following Moralities for the next scene or an hour.

 

·         Eastern Paradox

 

·         Self-Focus

 

·         Path of Devaraja

 

The effected character retains their same Virtues (If the chosen Morality path have different virtues then the targets normal virtues, they temporarily gain the new virtue traits at the same level) and Morality levels but for the next scene or an hour walk the path chosen by the Sadhu.

 

•••Hand of Karma
This potent power of the Path of Svdharma allows the sadhu to forcibly change the very nature of their target.  The Sadhu reaches out and twists the threads of fate with their hands and changes the very core of their target.  Int his, the Sadhu can force almost anyone to walk what they believe is their correct Svdharma.  After a time period of six months, the target may spend 1 permanent willpower to restore their original nature if they so choose to.

 

System:  The caster spends 1 blood trait and makes a contested Social Challenge retested with Occult against their target.  If they succeed, the caster may spend 1 permanent willpower trait to permanently change the nature of a target to one of their choosing.

 

••••Tapestry’s Consensus
In the Final Nights new and bizarre changes to the blood and other supernatural abilities appear to come about nightly.  New capabilities of the Supernatural world manifest in odd ways.  Reality itself only barely accept these new creations of power.  Only once an new ability has been commonly learned throughout the supernatural community is it more accepted.  With this in mind the Sadhu pulls upon the very threads of reality itself to force such new abilities into not working.  Those with rare and unique abilities find they are unable to call upon them in the area the Sadhu is present, and should the Sadhu himself possess such capabilities who too loses access to them.

 

System:   The caster spends 3 blood traits to activate this power for a scene or an hour and makes a contested Social Challenge retested with Occult against their target.  If a target fails they are unable to call upon any Inceptor or other newly created Combination Disciplines or Vampiric abilities (In owbn this is known as custom content) for the next scene or an hour.  The only newly created supernatural vampiric powers that would remain in effect with this power, is this power itself.  In exchange, the caster cannot call upon or benefit from any custom content they themselves may possess when successfully using this power, other than this specific power itself.  Either the caster or those effected may spend 1 permanent willpower trait to use “Custom” power for a scene on a one for one basis.

Note: In OWBN  Custom Content is defined as any supernatural power that is not contained in a White-Wolf or Onyx Path printed book.  This power can turn off any “Custom Content” the target may have if any.

•••••Karmic Retribution
With the coming of Gehenna more strange new supernatural types rise up in the world. Mages who have become Ghouls.  Changelings who have received the Embrace.  Even the number of Abominations has grown.  These creatures are abhorrent to the Sadhu, as they are defying their Svdharama by denying what they truly were meant to be.  These cross breeds of Supernatural were meant to be one or the other to the Sadhu.  With this ability the Sadhu forces the Svdharma upon their target to be what they were meant to be and not the cross breeds they have become.

System:  The caster spends 3 blood traits to activate this power for a scene or an hour.  This power’s effective range is one room (This in terms of area of effect, not literally a room with four walls).  Anyone inside the room must make a contested Willpower challenge against the caster if it affects them. If the targets fails, they may only gain, use, or benefit from Supernatural powers innate to vampires.  I.e. Disciplines, Blood Magic, Combination Disciplines, etc.  The exception to this rule are Vampiric Descendants of Dracian.  They may still use their Affinities as normal, save for one exception, if their affinity grants them another genre’s powers (gifts, arts, etc) they may not use those only in their affinity.  This power only works on vampires.

Date of Archival: 15-Sep-2024
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