Custom Blood Magic: Path
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
The Chakra’s are the spiritual map to a person. It is the sum of their mind, body, and soul. Those who explore the mysteries of Sadhana learn of the Chakras and what they mean to both the living and undead bodies. The mystical energies needed to practice most forms of religious blood magics require one’s chakras to be in alignment to function, even if those casters themselves do not realize it. To those who practice sadhanna, the chakras are important spiritually to those of the Hindu, Buddhist, and Janism faith. With this path they are able to understand and master the Chakras and thus awakening a form of limited enlightenment on themselves. These effects will change and altar the vampires physical form, allowing them surpass certain weaknesses or other things that might hold them back.
•Opening Anahata
Anahata is considered to be the seat of the Jivatman and Parashakti. In the Upanishads, this is described as a tiny flame inside the heart. Anahata is named as such because sages were believed to hear the sound (Anahata – comes without the striking of two objects together).It is associated with air, touch and the actions of the hands. When this power is activated the Sadhu can ignore most detrimental effects that would impair other unenlightened individuals.
System: The character spends 1 blood to activate this power. Once activated they may immediately negate a single negative trait applied to them from an outside force that they themselves that were not generated by the caster themselves. The character may spend multiple blood points into this power (up to their generational maximum) to negate multiple negative traits afflicted upon them on a one for one basis. This power does not prevent new negative traits from being applied to the character, it simply allows them to remove them once applied to them by another character using a power, ability, etc upon them.
••Opening Nirimana
The six petals represent the following modes of consciousness, also known as vrittis: affection, pitilessness, feeling of all-destructiveness, delusion, disdain and suspicion. Svadhishthana is associated with the unconscious and with emotion. Many poisons in the world affect the consciousness of the person afflicted with them. With this power the Sadhu can shrug off nearly and poison that affects their undead state as if they had been hit by it.
System: The character spends 1 blood trait and 1 willpower trait to activate this power. Once activated all effects of poisons upon them immediately end. This power even negates any supernatural poisons the character may currently be suffering from. This power does not negate the application of any new poisons upon them, but their enemy would need to apply them again once this power has been used. The caster may only negate an application of a specific type of poison once with this power. If they are hit with the same poison again, they many not use this power to negate it again.
•••Opening Adhara
Muladhara is considered the foundation of the "energy body". Yogic systems stress the importance of stabilizing this chakra. Kundalini awakening begins here. It is also known as the seat of the "red bindu," or subtle drop, which rises up to the "white bindu" in the head to unite the feminine and masculine energies, the Shakti and Shiva. It is associated with the element of earth, the sense of smell and the action of excretion. While diseases the afflict a vampire are rare, they do exist. By opening this Chakra, the Sadhu can end nearly any diseases, mundane or supernatural, from their undead form.
System: The character spends 1 blood trait to activate this power. Once activated all effects of diseases upon them immediately end. This power even negates any supernatural diseases the character may currently be suffering from. This power does not negate the application of any new diseases upon them, but their enemy would need to apply them again once this power has been used.
••••Opening Dashacchchada
Manipura is considered the center of dynamism, energy, will power (Itcha shakti), and achievement, which radiates prana throughout the entire human body. It is associated with the power of fire and digestion, as well as with the sense of sight and the action of movement. Through meditating on Manipura, one is said to attain the power to create (save) or destroy the world. When a Sadhu opens this Chakra they open the fire and passion within their body, nearly nothing will be able to slow them down or hinder them in any way.
System: The character spends 1 blood trait and 1 willpower trait to activate this power. Once activated, this power will immediately end any supernatural impairing movement impairing effects or mechanics the character is currently suffering from. This power does not stop or prevent the application of any new powers that might afflict them which would impair their movement, it only end current effects upon them. However, an enemy would need to reapply any power, ability, etc upon the character again if they wished to impair their movement.
•••••Opening Mahasukha
Often referred to as a thousand-petaled lotus, it is said to be the most subtle chakra in the system, relating to pure consciousness, and it is from this chakra that all the other chakras emanate. When a yogi is able to raise his/her kundalini, energy of consciousness, up to this point, the state of Nirvikalpa Samādhi is experienced. This stage is said to bring about rebirth or the siddhis - powers of transforming into the divine, and being able to do whatever one wishes. The final mastery of the path of Charka Awakening allows the Sadhu almost divine like status and mastery over themselves. As such, nearly any effect they might suffer may be ended by the Sadhu himself with a sheer act of will.
System: The character spends 1 blood trait and makes a contested Willpower challenge against a target affecting them with an active supernatural power. If they succeed the caster may then spend 1 permanent willpower trait to use this power. Once activated the player may name one power, ability, or effect their character is currently suffering from by an outside source. Once named by the player, that effect immediately ends and ceases to impact them. This power does not prevent the application of any new detrimental powers, abilities, etc that may be inflicted upon them, it only ends active negative effects of their choosing. Their enemy would need to reapply the same effect again upon them again if they wished to do so. This power works on a one for one basis. This can only negate powers you are currently and actively under the effects of. Example: You could end the effect of total insanity on yourself, but not someone who stole your blood with engaging the vessel of transference.