Custom Blood Magic: Path
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Custom Content Category: Blood Magic: Path
Blood Magic Category: Necromancy - African
XP Cost: 0XP
MET Mechanics:
Path of Olorun's Sanction
A practicioner of this path is blessed with a connection to the heavens themselves and may call down Olorun's favor to levy sanctions on evil spirits and demons who would harm creation.
System - While powerful, the path is difficult to conceal as Olorun's power manifests with bright arcs of light that surge about the body and cause the eyes to radiate with his divinity. Using levels of this path in public is always a violation of the Masquerade. Furthermore Olorun requires purity in the heart of the Kindred attempting to manifest his power and a practicioner of this path loses access to it should they ever fail a Humanity test and are expected to undergo a great trial to win back Olorun's favor and again access this path. Practitioners of this path are required to be on Humanity or a variant of Humanity.
Note: Creature of Darkness is any otherworldy, malevolent being or individual corrupted by such forces, such as a black spiral dancer or infernalist. This includes character on exceptionally evil paths at storyteller's discretion.
Level One - Glimmer of Hope
With a moment's thought and the slightest gesture, the character can summon a globe of light no larger than a quarter. It shines as bright as a candle and floats around the character. This curious light bears traces of Olorun's presence and instills a calm on any whose light it touches. System - While shining bright enough to read by, the true purpose of this power is its ability to empower characters close enough to be illuminated by the globe (within arms reach of the player) with improved resistance against creatures of Darkness. Illuminated characters gain a free retest when defending against mental and social powers used by such creatures. Furthermore, powers used by said creatures that do not normally require a challenge may not be used against illuminated characters without first defeating them in a Mental Challenge, retesting with occult.
Level Two - The Gift of Light
The character focuses briefly and with a quiet prayer, they can summon a glob of light that manifests floating in the air within arm's reach. The light is bright enough to read by for anyone within ten feet. The light is a powerful protection from otherworldly creatures who are burned if they enter it's radius. System - Corrupted Spirits, Daeva and Demons who wish to cone within 10 feet of the light must win a Willpower Challenge, difficulty 6 in order to do so. If they are successful and enter, they suffer one level pf aggravated damage as the light sears them. This power has no effect on one such creature if they are possessing a host.
Level Three - The Hand of Heaven
By channeling Olorun, the practitioner of this path is capable of delivering devastating blows to demons and corrupted spirits. Arcs of something not quite lightning and not quite fire ripple across the character's form. System - When activated, The Hand of Heaven causes the character's unarmed attacks to deal aggravated damage. Furthermore, Corrupted Spirits, Daeva and Demons damaged by these attacks lose 1 Willpower and should their Willpower be reduced to zero, they are banished for the remainder of the scene. It should be noted that this does not allow the character to see or strike incorporeal enemies of spirits in the umbra.
Level Four - Judgement
At this level Olorun truly begins to show his might and the character gains white light that glows about them as an eerie aura and their eyes shine bright enough to read by. With a gesture, the character calls Olorun to judge the being before him and should the heavens deem the target deserving of heaven's wrath, the character is empowered to lay them low but should this be used frivolously or against one who is wrongly accused, the user may suffer dire consequences. System - When activated the character gains a retest to all Physical Challenges made against the target if they are deemed guilty in the eyes of heaven. This would apply to infernalists, daeva, demons and most paths of enlightenment. Those guilty of particularly heinous crimes against the natural order might suffer the wrath of this power as well (to be defined as recent violations of Humanity 1 or 2). If innocent, the user suffers a forced retest on all successful challenges made against the target. This effect may only be active on one target at a time.
Level Five - Heaven's Dictum
At this level the character has learned to invoke the authority of Olorun to banish otherworldy creatures and impose harsh consequences on enemies who would deny the will of the Orishas. By making a gesture and speaking their name, the character crackles with the light of creation, shining bright enough to illuminate a room and forces the creature of darkness to be banished from creation or be burned by Olorun's light. System - In order to use this power the character must first know the name of their intended. Celestial names are sufficient for demons, while any name a daeva goes by is enough to banish it. If a creature such as a nexus crawler who has no personal identity is targeted, no name is needed at all. To target a Kindred, the character must make use of their true name. In addition to this, the target must already be under the effects of Judgement (They must be under the effect which grants THEM a forced retest.) Make a contested Social Challenge against the target's Physical Traits, retesting with Intimidation. If successful, the target is instantly banished from creation and may not attempt to return until the next sunset. If the target is a Kindred or other creature who's home is creation, they must dedicate all actions for the remainder of the scene to fleeing the character's vacinity and may not return to the location until the following sunset. Kindred as well as a creature possessing a host may resist this effect by spending a point of Willpower but suffers Three unsoakable levels of aggravated damage in doing so as the vengeful light burns them.
Date of Archival: 04-Dec-2017
Giovanni