Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Assamite Sorcery - Dur-An-Ki
XP Cost: 0XP
MET Mechanics:
Ex Inferis
[OWbN Dur-An-Ki Packet, originally from www.Assamites.com]
The exact origins of this path of Dur-An-Ki are obscured in the mists of time. Some say that Al-Ashrad developed it after the clan's warrior caste's curse at the hands of the Baali. Other rumors are told that this path was incepted by an infernalist Sorcerer who managed to break his bonds of demonic slavery. Unless otherwise noted, the powers of Ex inferis are retested with the Theology ability.
 
1 - Pervideo (Survey)
Before you can fight the taint of the infernal, you must first find it. The first level of the Ex Inferis path enables the Sorcerer to locate infernalists in his vicinity.
MET Conversion: The Sorcerer makes a static Mental Challenge with a difficulty of the target’s current Mental Traits; if successful, the Sorcerer may ask the target player if his or her character is ”currently under the influence of any Infernal Taint” and receive a truthful answer. If used on an individual employing Obfuscate or other such power, the Sorcerer still may throw the challenge, but will only know that an Infernalist is in the vicinity if successful.
Note: Investments which hide Infernalism (such as Mask of Innocence) will nullify this power’s effectiveness.
 
2 - Venatio (The Chase)
Infernalists that have been spotted rarely stick around to suffer their righteous punishment. As such the Sorcerer must have a means by which to track the infernalist. The movements of infernalists that have been discovered by use of Pervideo can be tracked by this power. 
MET Conversion: On the same night that the Sorcerer has successfully detected an infernalist with the use of Pervideo, he may cast Venatio. The Sorcerer engages the target in a Mental Challenge (defender retests with Subterfuge). If successful, a trail of light indicating the infernalist's traveled path will be visible to the Sorcerer for the next scene or hour. If the target is Obfuscated or otherwise supernaturally concealed, the trail will still lead to the current location of the Infernalist. While this power is in effect the infernalist will experience a continuous feeling of being watched.
 
3 - Adversor (Oppose)
Upon attaining this level of the path the Sorcerer can invoke a warding sphere against infernal creatures. Infernalists and demon-possessed beings coming into contact with this ward will be expelled from it and will suffer intense pain, and even injury.
MET Conversion: Spend a Willpower in addition to the normal cost to activate Adversor. When the sphere is active, it extends 10 feet around the Sorcerer, and is stationary. Any Infernalist with active Investments or Infernal powers attempting to pass into the warding sphere, already inside the sphere when it is cast, or attempting to affect the area within the warded zone with Infernal powers will need to succeed in a contested Mental Challenge against the Sorcerer. If the infernalist wins, the ward is broken. If the Sorcerer wins, the infernalist suffers three levels of lethal damage, and will be physically expelled from the warding sphere. The sphere lasts for the scene or hour unless the Sorcerer decides to end the power sooner.
 
4 - Nominatim (By Name)
The greatest weapon of war is information. With this power the Sorcerer can discover the name of the demonic patron the infernalist is enslaved to. This name can then be used for other sorcerous powers. 
MET Conversion: The Sorcerer must first have spotted the infernalist through the use of Pervideo, and must have a direct line of sight to the infernalist when invoking this power. The Sorcerer may then engage the target in a Mental Challenge (defender uses Subterfuge to retest). If successful, the Sorcerer may spend Mental traits to discover information with the number of traits spent determining the accuracy of the information received.
○ 1 Mental Trait: The Infernalist's 'Demonic' master's “Nature” will be revealed (Lust, Pride, Greed, etc)
○ 2 Mental Traits: Nature, and Primary Name are revealed (this is the name by which the demon is known)
○ 3 Mental Traits: Nature, Primary Name, and a vague indication of the demon's power are revealed
 
While the use of this power is not necessarily obvious to the Infernalist, the demonic master is more sensitive to such inquiries. At the ST's option, the master of the Infernalist being subjugated to this power may become aware that it is being looked into, especially if it feels its identity as become compromised. This power can be used only once per lunar month on an infernalist and may only be used on an Infernalist that the Sorcerer has already identified through the use of Pervideo. In the rare case that an Infernalist has investments or powers from multiple demons, Nominatim will reveal information regarding the demon who gave the investment that was last used to identify the Infernalist when the Sorcerer last successfully used Pervideo.
 
5 - Periurium (Break the Oath)
If a Sorcerer has successfully discovered the name of the infernalist's demonic patron, the Sorcerer can temporarily sever the connection between the infernalist and its master, robbing the infernalist of its investments and demonic power.
MET Conversion: The Sorcerer must spend a Willpower, in addition to the normal activation cost, to invoke this potent ability, as the caster is resisting the connection between both the infernalist and its demonic master. The caster may then enter into a Mental Challenge with the infernalist (who may defend with Subterfuge). If the caster is successful, he may further spend Willpower in order to strip the Infernalist of his investments or powers given by the identified demon, according to the chart below. The infernalist and demonic master are both immediately aware if this power is attempted, successful or not, as the tie between servant and master is too taught for such interference to go unnoticed.
○ 1 Willpower – 1 round
○ 2 Willpower – 1 scene
○ 3 Willpower – 1 hour
○ 4 Willpower – The rest of the night
Date of Archival: 30-Oct-2017
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