Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Blood Magic: Path
Blood Magic Category: Necromancy - Western
XP Cost: 0XP
MET Mechanics:
Death's Architect
 
This path was developed to help the family gain access to the powers of Arcanoi without having to rely on wraiths.  Also it is to discourage any interaction with the tremere over stockpiling fetishes. The Practitioner of this art must be skilled in Soulforging.  Prior to creating any object, the Practitioner must also subdue the wriath whom he wishes to soulforge.    If the item is to be given to another, that individual MUST be present for the creation of the item, and must provide the blood required to enchant the item.  As an additional cost, each of the final three powers require XP to be used - provided by the intended owner (1 point for a Minor, 2 points for a Moderate, 3 points for a Major item).
 
This power will only work on Soulforged Items.  The craft level of the item also limits the amount of Pathos the item can hold.  Should the final magic test to activate the Arcanoi fail, the item may never have it's powers awaken.
 
Craft     Pathos     Arcanoi Level
1           2               Innate or Basic
2           4               Innate or Basic
3           4               Up to Intermediate
4           6               Up to Intermediate
5           8               Up to Advanced
 
 
 Anyone learning this path loses the ability to activate spiritual fetishes entirely.
 
Detect potential (1st basic): You may expend a Mental Trait and engage a Wraith in a Social Challenge (retest Wraith Lore).  Should you win, you may gain some information about what Arcanoi this wraith has access to.  Win or lose the wraith is aware that you are trying to find out its secrets.  This power may only be used on wraiths that are in the same plane of existance as the Necromancer.
 
Soothing the Soul (2nd basic): This power is used to 'charge' soulforged items with the Pathos they need in order for them to be activated.  Expend a number of Mental Traits equal to the number of Pathos you will to recharge and then engage in a static Mental Challenge (vs the number of Pathos Traits you are attempting to recharge).  You may not undercharge an item.  When it is created it has a set charge and you must recharge it completely or not at all.  Should you fail in recharging the item, it will lose one level of the number of Pathos it can hold permanantly.  Note: these losses are cumulative and may lower the number of Pathos below the ability the item needs to be able to activate, effectively destroying the item.
 
Minor Creation (1st intermediate): This power allows the caster to soulforge an item with an innate or basic arcanoi of a type that the wraith being soulforged possesed. This power takes an entire night and costs 1 Willpower and a Point of Blood per Point of Pathos to be held by the item being created.  At the end of the night maake a Social Challenge vs triple the Blood being expended.  Success means the item now carries Max Pathos and that Pathos may be used by the attunded individual to activate the Arcanoi held in the item.
 
Moderate Creation (2nd intermediate)- Functions as Minor Creation except with intermediateAarcanoi.  This power costs 2 Blood and 2 Willpower.
 
Major Creation (advanced)- Functions as both creation powers except with advanced Arcanoi. This power costs 3 Blood and 3 Willpower
Date of Archival: 21-Feb-2015
Giovanni