[PROPOSAL] Organization Change - Org Wide Reset
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Displaying output for plurality votingOpen Votes
Proposal Type: Bylaw Revision
Opened: 24-Nov-2015 11:55PM EST
Closing: 01-Dec-2015 11:55PM EST
Good Morning,
Heartland Alliance hereby proposes the following organization-wide change: Org Wide Reset
This will change a variety of wording in our bylaws and the line-for-line will be dealt with if this proposal passes. A red line version of the bylaws will be submitted within 30 days of this passing to outline all changes and to be implemented in place. This will hopefully decrease some of the burn out that storytellers can feel in handling large powered sheets and providing ongoing plot that can be blasted through with hundreds of points and also bring more players into having an interest level in the game knowing that they won't feel the constant burn of power imbalance.
The Org Wide Reset will work as follows:
* The initial reset will take place in 2017 during the 2 week period of HC voting.
* Every 5 years during the HC vote moving forward (2022, 2027, etc.) will have a full reset.
* This means all PC and NPC sheets will be reduced to Null and must be created from scratch using Organization Guidelines of new character creation.
--
Jonah
CM of Heartland Alliance
File / Document: No file attachments for this vote.
Ballot Options Yes
No
Abstain
92 out of 155 eligible voters cast their ballot
No
86% (79 votes)
Yes
13% (12 votes)
Abstain
1% (1 vote)
Chronicle/Position | Voted for | Comment |
---|---|---|
Dubuque, IA - USA, Kingdom of Ashes | Yes | We like to claim that what attracts us to OWBN is it's long and storied history. But let's be honest, we're here because we've been playing our PCs so long that the prospect of not playing them anymore scares us. It's not about having some vague, half-remembered, and tenuous connection to things that happened ten years ago. It's about that character we started playing ten years ago who's only story is "keep being awesome forever because why not". |
New York City, NY - USA, Kings of New York | No | Yea...like it or not this would be the final nail in the coffin of owbn. |
St. Louis, MO - USA, Shadows of St. Louis | No | |
Los Angeles, CA - USA, La Sangre De Los Angeles | Yes | |
Rio Grande, RS - Brazil, Sobre a Areia Sempre Hostil | No | |
São Paulo, SP - Brazil, São Paulo by Night | Yes | A lot is broken, we can fix it and go back to the book, getting a lot more friendly to new PCs. |
Rockland, NY - USA, Under The Rock | No | You wanna do like UT/HP/MES does? By all means join them. |
Saint Paul, MN - USA, Obsidian Towers | No | OT may not be against a reset. However, not a fan of periodic resets. |
Mt. Dora, FL - USA, Mutual Alliance | No | |
Mossoro, RN - Brazil, Mossoro by Night | Yes | |
Sheboygan, WI - USA, Blood on the Lake | No | |
Curitiba, PR - Brazil, Curitiba By Night | No | |
La Crosse, WI - USA, The Rivers Edge | No | |
Iowa City, IA - USA, Fields of Rage | No | |
Cape Cod, MA - USA, Rage Across the Cape | No | |
Berkeley, CA - USA, Wasting the Dawn | No | |
Milwaukee, WI - USA, Nocturnal Rapture | No | |
Peoria, IL - USA, The Shattered Mirror | No | |
Martinsburg, WV - USA, Martinsburg by Night | No | |
Tampa, FL - USA, Tampa Bay by Night | Yes | |
Evansville, IN - USA, Paradise Lost | No | |
Bartow, FL - USA, Polk County Prophecies | No | |
Cedar Rapids, IA - USA, Five Nights | No | The heart of this issue is about "fair play". Some people believe that by doing a "global reset" of OWBN a more level playing field will be attained. I believe this to be false. Instead the issue is that not all players can be the "biggest fish" all the time. So what if you are not the bestest Ventrue in all the land. Instead focus on being the best Ventrue in your Chronicle. There will always be those with "more". Learn to live and thrive in that environment. While the "big boys" plot and play, others can still do their own thing at the same time. There are many levels of play available in the org to be taken advantage of. The major thing this prop would do would be the destroy the decades of history that OWBN has built up and created (for good or for worse) through emergent in character role play. We would loose the one thing that makes this org unique from all the other orgs out there. If people want to play in an org where resets happen, there are already many that do this. Additionally, if you think it is in your chronicle's best interest to reset, then there is nothing that prevents a single chronicle from doing so on their own accord. But why force others to do what they do not want to do? |
João Pessoa, PB - Brazil, Eternal Shadows | No | |
Sacramento, CA - USA, Sacramento By Night | No | |
Duluth, MN - USA, Thicker than Blood | No | OWBN fears losing their sheets. |
Philadelphia, PA - USA, Nusquam | No | Part of the appeal of OWBN is that PC can grow to have a rich history and develop over time. With a reset this would cause players to have to come out of the gate swinging and they would rapidly lose lasting RP in an effort to get their PC off the ground. I have seen this in other ORGs that have hard resets. There is a lot of OOC planning and coordination that should come from RP over time. If you want this in your ORG, there are plenty of games out there with this already in place. No thank you.. |
Chicago, IL - USA, Dark Requiem | No | We feel this is a very bad idea. |
Fredericksburg, VA - USA, Caine's Chosen: Liberty in Death | No | |
Plainfield, IL - USA, Obsidian Shadows | No | |
Indianapolis, IN - USA, Stars Never Rise | No | |
Winona, MN - USA, Winona Dark Haven | No | |
Sorocaba, SP - Brazil, Sorocaba by Night: The Abyss Within | No | |
Auburn, CA - USA, Lux Tenebras | Yes | |
Cedar Falls, IA - USA, Blackhawk Co. by Night | No | |
Norwalk, CT - USA, Rails of Revolution | No | Doesn't actually fix anything. Our problem isn't that we need resets. This comment has been revised 1 time. Click here to see revision history Version 2 dated: Dec 01 2015, 2:16pm EST Doesn't actually fix anything. Our problem isn't that we need resets. |
San Francisco, CA - USA, Always Comes Evening | No | While I would support it, my players would not. |
Providence, RI - USA, Hidden Flame | No | Suffice to say, I do not feel it benefits anyone to have an arbitrary time clock for when stories should end. Some stories last years or decades and entertain their players. Some last months and are over. Each chronicle should be free to decide when their stories end, and not be tied to the whims of the clock or other chronicles. Should a chronicle wish to restart, either in the same or a different genre, that is absolutely an option they should pursue for themselves. The two things that keep us in this org are interaction with other chronicles and the history we've established. Should either of those things disappear, we will have no reason to stay in OWBN. |
Atlanta, GA - USA, Whispers of Atlanta | No | |
Fargo, ND - USA, Within Shadow's Reach | No | |
Dayton, OH - USA, Dying Embers | No | |
Orland Park, IL - USA, Enigmas of Rage | No | |
Allentown, PA - USA, Steel Valley by Night | No | |
Macon, GA - USA, Stolen Hours | No | |
Cincinnati, OH - USA, Shadows of Cincinnati | No | |
Porto Alegre, RS - Brazil, Eternal Blood | No | |
Cleveland, OH - USA, Heartland Alliance | Yes | |
Columbus, OH - USA, Columbus in Darkness | No | |
Denver, CO - USA, Front Range Sabbat | No | |
Ouro Preto, MG - Brazil, Dying of the Light | No | |
Portland, ME - USA, Blackened Veins | No | Not one person in my game responded favorably to this. |
Lewiston/Auburn, ME - USA, Shadows and Light | No | |
Lexington, KY - USA, Panders Playground | No | |
Springfield, IL - USA, Capitol City Cauldron | No | |
Savannah, GA - USA, City of Shadows | No | |
Alto Tietê, SP - Brazil, Sang Royal | No | |
Vale do Paraíba, SP - Brazil, Vale Sangrento | No | You wanna do like UT/HP/MES does? By all means join them. #2 |
Washington, DC - USA, Shadows on the Mall | No | |
Phoenix, AZ - USA, Secundus Surrectum | No | |
Kenosha, WI - USA, Memento Mori | No | |
Boston, MA - USA, Reclaimed | No | |
Rio de Janeiro, RJ - Brazil, City of Wonders | No | |
Green Bay, WI - USA, Shattered Dreams | No | I stated everything on council. In short this is the first of 3 props that will force us to tear down the org and start over. At the same time putting all the power and say so in the hands of a select few. Yes we should work with other gaming org's but at the same time keep our individuality. What works for one game does not work for all games. This prop and the other 2 props will cause more problems then it will solve.
This comment has been revised 1 time. Click here to see revision history Version 1 dated: Nov 25 2015, 12:06am EST I stated everything on council. In short this is the first of 3 props that will force us to tear down the org and start over. At the same time putting all the power and say so in the hands of a select few. Yes we should work with other gaming org's but at the same time keep our individuality. What works for one game does not work for all games. This prop and the other 2 props will cause more problems then it will solve. Nothing has been tested. We have no working data base to do this. Version 2 dated: Nov 25 2015, 12:06am EST I stated everything on council. In short this is the first of 3 props that will force us to tear down the org and start over. At the same time putting all the power and say so in the hands of a select few. Yes we should work with other gaming org's but at the same time keep our individuality. What works for one game does not work for all games. This prop and the other 2 props will cause more problems then it will solve. |
Columbus, OH - USA, Wyld Prophets | Yes | |
New Orleans, LA - USA, Long Night | No | Just no. This would ruin the one thing OWBN has exclusively compared to other organizations. |
Bridgewater, MA - USA, Into The Darkness: Sabbat | No | |
Athens, GA - USA, Athens After Dark | No | |
Natal, RN - Brazil, Legacy of Blood | Yes | |
Gimli, MB - Canada, Sang Nordique | No | |
Iowa City, IA - USA, L'Ange Noir | No | |
St. Augustine, FL - USA, On Haunted Ground | No | |
Rohnert Park, CA - USA, Shadows Crossing | Abstain | |
Ann Arbor, MI - USA, Tower of Broken Glass | No | |
Baltimore, MD - USA, Quoth the Raven | No | |
Annapolis, MD - USA, Vitae Aeternus | No | |
Bradenton, FL - USA, Chaos & Entropy | No | not as written |
Springfield, OH - USA, Ohio Knights Sabbat | Yes | |
Edwardsville, IL - USA, Caught in Eternal Twilight | No | |
Phoenix, AZ - USA, Unchained Arizona | No | |
Chicago, IL - USA, New Moon Rising | No | |
Lakeland, FL - USA, Lagos de los Muertos | No | |
Worcester County, MA - USA, Quabbin | No | |
Pernambuco, PE - Brazil, Pernambuco Imortal, The Land of Chaos | Yes | |
Peachtree, GA - USA, Under Heaven's Eye | No | |
Gainesville, FL - USA, Won't Back Down | No | |
New Rochelle, NY - USA, Seasons of Strange | No | |
Amador, CA - USA, Gaia’s Call | Yes | |
Nashville, IN - USA, Tea With Dragons | No | |
Bridgeport, CT - USA, Bridgeport by Night: The Broken City | No | |
Baltimore, MD - USA, Dark Harbor | No | |
AHC 1 | No | A reset or anything in regards to "level the playing field for all and sparing ST burnout" is subjective and a fallacy. There is no fact to back the concept proposed. We're not a top down organization. I feel we should be worrying about focusing on our own game and less on making other chronicles do something because of a belief based on a falsity. Presented here is a concept and with no presentation, I see no facts here why this would be a positive change, hence, my vote of "No" |
AHC 2 | No |
Doesn't actually fix anything. Our problem isn't that we need resets.