Genre Proposal: Koldunic Sorcery Packet 2008
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iii) Genre Co-ordinators must pass before Council any plot, enforced policy, or binding edict they wish to use which they can reasonably expect to affect multiple chronicles and these proposals need not be seconded, but go immediately into discussion. (1) If no opposition is voiced during the week of discussion, the proposal is considered passed and enforceable. Once passed these are considered binding to all chronicles and a chronicles refusal to adhere is grounds for OWBN disciplinary measures. G) Any character that changes Classification due to the Classification being changed shall be considered grand fathered to the new Classification, and shall not require any further action by Council to approve them.
i) This only applies to characters that change category due to Coordinator or Council action, and not to new characters or characters that undergo changes to their sheet.
ii) There shall be a 30-day grace period to submit information to the archivist for any character that changes classification due to the classification being changed unless otherwise stipulated in a classification change vote.
Many changes since the last packet. Please review it and let me know what you think.
Robert Hayward
Tzimisce Coord
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Chronicle/Position | Voted for | Comment |
---|---|---|
Carbondale, IL, USA: Forgotten Court | For | |
Paducah, KY: Edge of Chaos | Against | |
Dubuque, IA - USA, Kingdom of Ashes | For | So the Kolduns got some Tremere rituals. How many rituals are there that exist in both ''Hermetic'' Thau, Assamite Sorcery, and Setite Sorcery? There's a lot of cross-over of powers between different paradigms of Blood Magic. I'm all for this one |
St. Louis, MO - USA, Shadows of St. Louis | Against | |
Sheboygan, WI - USA, Blood on the Lake | Against | |
La Crosse, WI - USA, The Rivers Edge | For | Blood Thaums are supposed to be scarey. They're also supposed to be squishy if you can get close to them. This packet achieves both. As to the Tremere argument, don't the Tremere ''own'' about 90% of the paths and rituals as it stands? Unless Robert and his crew create something absolutely new, unique and certain to be voted down, there are going to be cries that ''it's being 'stolen' from the Tremere.'' |
Iowa City, IA - USA, Fields of Rage | Abstain | |
Cape Cod, MA - USA, Rage Across the Cape | Against | For reasons already stated re: Thaum Rituals |
Berkeley, CA - USA, Wasting the Dawn | Abstain | |
Stockton, CA - USA, Stockton by Night | Abstain | No strong feelings either way at this time. |
Milwaukee, WI - USA, Nocturnal Rapture | Against | |
Tampa, FL - USA, Tampa Bay by Night | Against | Haven't read the whole thing... may change vote at a later date. |
Promise, CA: Broken Promises | For | |
Cedar Rapids, IA - USA, Five Nights | Abstain | |
Duluth, MN - USA, Thicker than Blood | Abstain | |
Philadelphia, PA - USA, Nusquam | Against | We do like the changes made to Way of Spirit crackery, but we cannot support a packet that is giving what we perceive to obviously be hermetic thaum rituals to a non-hermetic paradigm of blood magic. |
Chicago, IL - USA, Dark Requiem | Against | This still has a lot of problems, and I'm not willing to pass it and hope we get the edits done as later props. |
Plainfield, IL - USA, Obsidian Shadows | For | I agree with NEO... |
Chronicle/Position Unknown | Against | It's all pretty good 'cept for those Tremere AT rits. Please remove, and we're golden. |
Orange County, CA: Muerte Libre | Abstain | |
Indianapolis, IN - USA, Stars Never Rise | Against | Tremere AT rituals + Necromancy = CRACK that I will not support |
Winona, MN - USA, Winona Dark Haven | Against | |
Providence, RI - USA, Hidden Flame | Abstain | |
Atlanta, GA - USA, Whispers of Atlanta | Against | Core material cites that Kolduns have exactly the rituals listed unless otherwise specified elsewhere (as is the case with Deflection of the Wooden Doom, for one). Way of Ash seems like a workaround to the Magic Paradigm bylaw. |
Cleveland, OH - USA, Carpe Noctum | For | |
Macon, GA - USA, Stolen Hours | Against | |
Cincinnati, OH - USA, Shadows of Cincinnati | Against | I like the changes to the Koldunist stuff, I'm not fond of the additions that are not traditionally Koldunist and would like to see a basic packet first from the Tzim Coord before we start expanding genre. |
Columbus, OH - USA, Columbus in Darkness | Against | Tremere Antitribu Thaumaturgy /= Koldunism |
Portland, ME - USA, Blackened Veins | For | Normally, I'd be against this because of the formerly Tremere AT Rits, but since we have made them non-existent, which means only Camarilla Tremere can really access them, I say give them back to the Sabbat. Enough time and energy can recreate Rits anyway. |
Gary, IN - USA, Shattered Souls | Abstain | |
Washington, DC - USA, Shadows on the Mall | Against | |
Phoenix, AZ - USA, Secundus Surrectum | Against | While I really like the updates to the published Koldunism material, our game cannot support the additions/conversions of things that are not written as Koldunism. While WW is written with the assumption everyone can learn every type of wonk, OWbN has limited that, so reference to Tzimisce having learned non-Koldunism magic isn't acceptable reasoning to add/convert it in our minds. |
Amador, CA - USA, River of Shadows | Abstain | We do not have any PC's in sabbat genre or that have koldunism in our game. Will let others who actually run that genre decide. |
Kenosha, WI - USA, Memento Mori | Against | |
Green Bay, WI - USA, Shattered Dreams | Against | Can we at least get an explanation for the conversion from Thaum Rituals created by a dead bloodline to Sorcery? |
Natal, RN - Brazil, Legacy of Blood | Abstain | |
St. Augustine, FL - USA, On Haunted Ground | For | |
Annapolis, MD - USA, Vitae Aeternus | Against | |
Edwardsville, IL - USA, Caught in Eternal Twilight | For | There is no such rule as the Paradigm Rule, nor is there such thing as Hermetic blood magic, per books. Saying that there is nothing in the books to support this packet is kind of silly, as you are all comparing it to inventions that are OWBN Specific. We support this move towards a more OWBN Specific Genre. -Cole |
Baltimore, MD - USA, Dark Harbor | Abstain | |
AHC 1 | Against | I'm not a fan of this version because it turns all of the old TremereAT rituals (Eyes of the Nighthawk, Machine Blitz, Paper Flesh, Dominoe of Life, Communicate with Kindred Sire, Illuminate the Trail of Prey, Firewalker, Clinging of the Insect, Mirror of Second Sight, etc.) into Koldunic sorcery with no explanation from the Tzimisce Coordinator other than ''well, the Tremere AT aren't there anymore, and these are listed as Sabbat, so we'll teach them.'' It doesn't make these rituals suddenly not hermetic thaumaturgy, and it's kind of a lame bypassing of the bylaw on multiple magic types. They don't really have much to do with working with the elemental spirits that fuel Koldunism anyway and I'm not convinced that the spirit mystics are going to reverse engineer hermetic thaumaturgy either. Jenn, AHC |
Chronicle/Position Unknown | Against | I have little issue with the rituals why cause you can convert rituals and paths. My issue is the addition of necromancy. They deal with spirits not wraiths. Those who dealt with wraiths had necromancy not koldunic sorcery. |
Chronicle/Position Unknown | Against | I have little issue with the rituals why cause you can convert rituals and paths. My issue is the addition of necromancy. They deal with spirits not wraiths. Those who dealt with wraiths had necromancy not koldunic sorcery. |
Chronicle/Position Unknown | Against | |
Chronicle/Position Unknown | Against | |
Chronicle/Position Unknown | For | The Tremere AT are dead and gone. Their Chantries were raided by the Sabbat as well as the the Tremere. There can be multiple explainations for these rituals being available to Koldunists. 1. Converted from the Tremere AT rituals. 2. Rediscovered from ancient Koldunism. 3. Invented by Koldunists. 4. ''Gifted'' to Koldunists by spirits such as Kupala. |
Chronicle/Position Unknown | For | The Tremere AT are dead and gone. Their Chantries were raided by the Sabbat as well as the the Tremere. There can be multiple explainations for these rituals being available to Koldunists. 1. Converted from the Tremere AT rituals. 2. Rediscovered from ancient Koldunism. 3. Invented by Koldunists. 4. ''Gifted'' to Koldunists by spirits such as Kupala. |
Reclamation | Abstain | |
Chronicle/Position Unknown | For | I don't think it's perfect, but it's fixable. We can fix it with line item props. But this is better then what we currently have. |
Chronicle/Position Unknown | For | I don't think it's perfect, but it's fixable. We can fix it with line item props. But this is better then what we currently have. |
Chronicle/Position Unknown | For | |
Chronicle/Position Unknown | For |