[AUTOPASS] [BYLAW REVISION] Mechanics Bylaws

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Proposal Type: Bylaw Revision
Opened: 09-Oct-2025 12:00AM EDT
Closing: 09-Oct-2025 12:00AM EDT


THIS PROPOSAL HAS THE POTENTIAL TO AUTOPASS



I, Chase Jelliffe, as Assistant Head Coordinator 1, hereby propose the following change to the Administrative Bylaws, Character Bylaws, and Mechanics Bylaws:



This proposal, other than the Administrative Bylaw Change, is for documentation only as https://www.owbn.net/votes/114767 gave the Executive Team the right to make these edits without further proposals.



Administrative Bylaw Changes



Bylaw 12.A.ii.2 Before:



  1. OWBN Packets are binding documents for use in the entirety of One World by Night. These Packets represent clarification, changes, and direction of a particular genre or game line they are created for as overseen by the By the Office of the Coordinator that created them.

    1. To this end the following are binding in OWBN Packets: Status and Position Systems, Communication Systems, Genre Changes, Genre Directions, Prestige or Rank Systems, and Blood Magic Regulation and Approvals.

    2. All other mechanics, systems, or powers that are intended to be regulated must appear in the OWBN Character Bylaws if they are also included in an OWBN Packet.

Bylaw 12.A.ii.2 After:



  1. OWBN Packets are binding documents for use in the entirety of One World by Night. These Packets represent clarification, changes, and direction of a particular genre or game line they are created for as overseen by the By the Office of the Coordinator that created them.

    1. To this end the following are binding in OWBN Packets: Status and Position Systems, Communication Systems, Genre Changes, Genre Directions, Prestige or Rank Systems, and Blood Magic Regulation and Approvals.

    2. All other mechanics, systems, or powers that are intended to be regulated must appear in the OWBN Character Bylaws or the OWBN Mechanics Bylaws if they are also included in an OWBN Packet.



Character Bylaw Changes



Remove the following bylaws: 2.e-f, 2.h, 6, 9.c, m.iv.2



2.e-f

  1. Vampire Clan Flaw Differences

    1. The Assamite Clan Flaw that makes their skin darken as they age or Diablerize, commonly known as the Darkening, has been removed and no longer exists in One World by Night Canon.

  2. Vampire Characters cannot be created without the involvement of a Sire for that Character.

  3. This Sire may be a PC, an established NPC, or an NPC created in the Character's back story for the purposes as serving as the Character's Sire.

  4. Vitae stored in any form is not a viable method for enacting the Embrace

    1. Clans who have specific rituals that allows the usage of Stored Vitae for Embracing are exempt to this rule.



2.h



  1. Vampire Morality

    1. All Vampire/Ghoul/Revenant characters shall use the ten point Morality Scale for their Humanity and Paths of Enlightenment as presented in the Table Top Books.

      1. A character's starting morality level is equal to their combined Conscience/Conviction and Self-Control/Instinct rating.

      2. At character creation the character may lose one level of their morality to gain 2 freebie points to spend.

      3. The difficulty for all Conscience/Conviction Challenges when a character violates a path sin is equal to half the path sin level rounded up.

        1. Any Discipline, Combination Discipline or Power that grants bonus traits equal to their character’s Morality is instead equal to half their current morality rating rounded up.

        2. All Vampire/Ghoul/Revenant Characters with True Faith must maintain a morality rating of 9 or above to keep their True Faith.




6

  1. Glass Ceiling

    1. Vampire are restricted by the following:

      1. PCs may never permanently be lower than 8th generation. Any PC that permanently lowers their generation below 8th generation will retire to NPC.

      2. The highest purchasable level of any discipline for a player character shall be advanced.

      3. While a vampire may be able to acquire disciplines beyond advanced temporarily, such grants may only come from NPCs. A PC cannot utilize any method to grant themselves or another PC a discipline beyond advanced level. Any disciplines beyond advanced can not be used by a PC against other PCs (aka not in CvC). Any effects that are beyond the advanced level that are active before, set to act during or after the start of CvC (Character vs Character) are considered to not be active for the purpose of CvC. Exceptions to this include:

        1. Items created by the Potence powers Master of the Forge/The Forger's Hammer

        2. The benefits an item gets via Blood Tempering when the creator has greater than advanced level Fortitude.

        3. The benefits of Marduk's Throat, up to the 8th generation.

        4. Iron Reliquaries for the Sabbat Inquisition

      4. Vampire PCs may never bid more than 30 Traits on any challenge they enter for purposes of ties.

      5. A Vampire PC may never take more than 10 Actions in a single round of combat regardless of source or power.

      6. This maximum Action rule cap does not apply to any power, discipline, or ability that creates or summons another creature. As that would be the creature's own actions and not the characters. Examples of this include, but are not limited to, Arms of the Abyss, Summon Elemental, Power over Life, etc.

      7. PCs, who are not Abominations, may never possess, use or have Changing Breed Gifts by any means.

      8. PCs may never possess, use or have Changeling Arts by any means.

    2. Changing Breed PCs are restricted by the following:

    3. Any PC who reaches the 6th rank (the Legend equivalent) must be retired to NPC.

    4. The highest attainable level of any gift or rite for a player character shall be advanced.

    5. Any PC who attains a Seventh rank of Dharma must be retired to NPC status

    6. The highest attainable level of any discipline or rite for a player character shall be advanced.

    7. Any PC who attains the Sixth rank of Dharma must receive approval from the Kuei-jin Coordinator and have a signed Binding Agreement between the Coordinator, their Staff, and the Player

    8. Any PC of a different core genre (Changing Breeds, Changeling, Mage, Vampire/Kuei-jin, Wraith) that changes creature type to a Demon becomes an NPC

    9. Fallen PCs may not gain a Faith above 10, Willpower above 15, or Abilities above 6

    10. Any Fallen PC who gains the rank of Baron becomes an NPC

    11. PC may not gain Legend gifts, Elder+ powers/rituals, level 6 Spheres, etc as investments

    12. The highest attainable level of any discipline for a Risen player character shall be advanced

    13. All player characters are limited to possessing no more than two of the following power sets:

      1. Disciplines (including blood magic, ritae, blood magic rituals, powers and rituals, etc.)

      2. Gifts (including rites)

      3. Edges

      4. Hekhu

      5. Spheres

      6. Numina (taken as a whole including hedge magic/sorcery, rituals based in the same, psychic powers and theurgy)

      7. Arts (including Bestowments granted by the Ritual of Parted Mists, Slivers, Hsien Alchemy and all other Changeling-genre powers)

      8. Arcanoi

      9. Qiao (Demon Hunter X)

      10. Affinities (Descedants of Dracian)

      11. Lores (defined as the Fallen power set rather than the ability, including Fallen rituals)

      12. Kuei-Jin Disciplines

    14. Player characters in OWbN must belong to one of the following groups:

    15. Creature types stipulated as PCs in Mind’s Eye Theater Books (example: Yes to garou or kinfolk no to a PC fetish or celestine)

    16. Creature types defined in OWbN packets

    17. Creature types listed in OWbN rare and unusual listings

    18. Non-supernatural humans

    19. Custom creature types which follow creation guidelines found in one of the above sources (such as custom kiths for changeling)

    20. Bygone

    21. Changeling

    22. Changing Breed/Hengeyokai

      1. Vampire-Garou Abominations are separately regulated by Character Bylaw 10.f.i.2.a

    23. Dhampyr

    24. Fallen

    25. Imbued Hunter

    26. Kuei-Jin, including Yulan-Jin

    27. Mage

    28. Mummy

    29. Vampire

    30. Vampire-Garou Abominations are separately regulated by Character Bylaw 10.f.i.2.a

    31. Wraith/Risen

    32. The highest purchasable level of any path of Sorcery for a player character shall be 6th level.

    33. All player characters are limited to being only one of the following creature types, except as where noted below:

    34. Sorcery

    35. Kuei-jin PCs are restricted by the following:

    36. Demon Genre PCs are restricted by the following:

    37. Wraith Genre PCs are restricted by the following:

    38. All Characters

9.c



  1. Sabbat Regulations

    1. The Ritae of the Sabbat, both Auctoritas and Ignobilis, can only be performed by actual members of the Sabbat (i.e. those that have undergone Creation Rites). Ritae performed by non-Sabbat characters automatically fail. Non-Sabbat characters may not mechanically benefit from Ritae, though non-Sabbat may still participate in the Vaulderie.



m.iv.2

  1. Binding Mechanics of Assamite Poisons

    1. Assamite Poisons that this Bylaw applies to are:

      1. Bitter Dust

      2. Bloodwater Dust

      3. Plague Dust

      4. Accursed Dust

      5. Custom Assamite Poisons

    2. Assamite Poisons may only be used by Assamites and those who possess Advanced Quietus.

    3. Assamite Poisons may only be created by Assamites.



Mechanics Bylaw Changes



Add this document: https://docs.google.com/document/d/1ZhqJAoWMI-8_Cn-tp-Wi8J2USC8GhWnJdl9x1Jf5RtY/edit?usp=sharing




Reasoning: Creating the Mechanics Bylaws per the previous proposal.

Chase Jelliffe
Assistant Head Coordinator 1

 

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