Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Fortitude | 1 |
Thaumaturgy | 5 |
Requires Advanced Movement of the Mind
Effect: As one of the few Clans with none of the Physical Disciplines at their innate disposal, the Magi of Clan Tremere are often extremely vulnerable when they find themselves attacked in close combat, especially given that most Tremere focus on their Mental prowess over Physical. This technique allows such physically frail Tremere to defend themselves against conventional attacks by covering themselves in a telekinetic bubble.
System: Spend 1 Blood. For the rest of the scene, when the user of this technique is the target of a physical attack (Bullets, Blades, Claws, etc.), they may choose to bid a Mental Trait instead of a Physical Trait in defense. If they choose to do so, they defend using the trait pool they would use when utilizing Movement of the Mind: Control, and retest with Occult rather than Dodge or other traditional defensive abilities. Note that as the Tremere is bidding a Mental Trait, they do not gain any benefits from Celerity or other Disciplines/Techniques that amplify physical defensive ability. Furthermore, while the Tremere's mind is the source of the defensive power, attacks against their Kinetic Barrier do not count as 'Mind-Affecting', and as such this power does not benefit from powers/effects that provide resistances specific to mind-affecting powers.
This Combination Discipline requires Tremere Coord Approval to be learned by anyone other than Camarilla Tremere.