Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Fortitude | 5 |
Presence | 5 |
Upon the demise of the Anathema, a moment of clarity came to those who participated. A character can never have more than on. They are: The Adamantine Spirit, The Worldstriding King, The Witty Repartee and Armor of the Ivory Warden.
While most Ventrue prefer logistics and a more conservative approach to battle, there still remains the increasingly few who prefer to exist as shining beacons of courage and take to the field personally to see their enemies beaten.
System: At the beginning of combat, the Character may spend a point of Willpower to gain a number of additional Healthy health levels equal to the amount of personal status that the character has in the Camarilla. Positional Status, Loaned Status and phantom Status traits do not grant any additional health levels. While this power is active, the character may not declare Fair Escape. Furthermore, should the character fail a Courage Challenge for any reason, they immediately lose access to this Combination Discipline until the following dawn. This power remains active for the remainder of the scene. This Combination Discipline may only be taught by Ventrue and no PC may possess more than one “Moment of Truth” Combination Discipline.