Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Celerity 2
Presence 5
MET Mechanics:

Upon the demise of the Anathema, a moment of clarity came to those who participated. A character can never have more than on. They are: The Adamantine Spirit, The Worldstriding King, The Witty Repartee and Armor of the Ivory Warden.

The Ventrue are have a long, dignified history of resolving conflicts with words, preferring progress of the carnage that is all too common for more warlike Kindred. However, there comes a time when one must stoop to taking up arms against an adversary too dim witted to rise above their base thuggery. On such an occasion, the Combination Discipline is to help serve as a reminder to such thin skinned, audacious fools that duels too are the domain of proper gentlemen.

System: At the beginning of a round of combat, the Kindred spends a point of Blood and Willpower before they make a scathing remark toward their chosen opponent. For the remainder of the round, they receive a free retest on Melee challenges against them so long as no one else engages their chosen opponent with any actions. If the character has the higher ground, they are also up two traits on the first Social Challenge made against their chosen opponent that round. This Combination Discipline may only be taught by Ventrue and no PC may possess more than one “Moment of Truth” Combination Discipline.

Date of Archival: 28-Sep-2021
Ventrue