Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Dominate | 4 |
Fortitude | 4 |
Upon the demise of the Anathema, a moment of clarity came to those who participated. A character can never have more than on. They are: The Adamantine Spirit, The Worldstriding King, The Witty Repartee and Armor of the Ivory Warden.
The Curse of Caine is anathema to lupines and spirits, who believe that it causes one to stand outside the cycle and beyond the natural order. This Combination Discipline is proof of such and allows the Cainite to channel their unholy resilience in a manner that rejects the power of the spirit world, allowing the Cainite to shrug off their most devastating blows.
System: Whenever the character suffers damage from a spirit’s attack, whether charms, claws or otherwise, the character only suffers half damage, rounded down. If the character suffers damage from a spirit Fetish, they suffer damage normally but the Fetish deactivates upon resolution of the attack and may not be activated again for the remainder of the scene. The character is sensed as an Agent of the Wyrm to all powers that can detect it with no need for a challenge. This Combination Discipline is always active and may only be taught by Ventrue PCs and no PC may possess more than one “Moment of Truth” Combination Discipline.