Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Akhu 4
Koldunic Sorcery 2
MET Mechanics:

Becoming the Storm
    Immanence of Set 4: Lord of the Storm
     Way of Water 2: Watery Haven

A Lichter Priest strives to free themselves of the chains of the Aeons and do so with the teachings of Set left behind as their guide.  They who are revered for many of their accomplishments, this power specifically calls upon one, Set's command over Storms.  Lichter Priests who study secrets of Sobek's Fury may invoke the Immanence of Set against those principles and temporarily shed the chain of their physical form, becoming one with a Storm.

System
This power is activated against a storm either one naturally occurring or one created by supernatural means and lasts for the natural duration of that storm or until supernatural influence disperses or seizes control of the storm. If the storm's control has been seized by supernatural means, or naturally disperses, the character is abruptly forced out at a location of the storytellers choosing within the storm's influence.

The character remains awake and aware.  You may attempt to shape it or manipulate its intensity at storyteller discretion, challenge and difficulty.  "Awareness" should be limited to anything that occupies the same physical space as the storm.  Depending on the situation/environment the character may potentially be able to observe from the storms vantage point. The character travels with the storm's natural direction and may choose to "exit" the storm and rematerialize at any outside location affected by the storm.  Abilities which "use" the storm, but do not disperse or control it, such as "call the storm" or "lightning strike" work as normal.  This power doesn't affect their usage, nor do they affect this power, as they are only calling on the storm's power.

Any power (not items) which the setite had active before they become one with the storm remains active for their specific durations.  The character may not activate or use any "new" power or items, while they are melded with the storm, with the exception of heightened senses.  Any previous active power that is delayed or hung that has the potential to be later triggered against a target, cannot have physical requirements and now requires a perception challenge at a difficulty set by the storyteller in addition to any challenge that effect may need.

This power does protect the character from sunlight, and the character may spend blood & willpower to heal damage while melded; per normal rules when dealing with watery haven / earth meld.

Transformation: 3 rounds, concentration not required.
Cost to activate: 2b

Date of Archival: 05-May-2021
Tzimisce, Followers of Set, Followers of Set