Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
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Presence | 4 |
Same rules as Summons (Presence 4): the user must have been in the presence of the target (or has successfully used Animalism on the target) to be eligible to engage the target in a mental challenge from a distance that would be in the perimeters of a normal Summons challenge.
Instead of the target coming to the user per the rules of Summons; the user of this power is aware of the general direction of the target's aura.
--If the target was within 500 feet of the user; the user will know the location of the target's aura. The physical distance to the target to the user is to the target determines the accuracy of the location.
--If the target target was 'Imrpinted' by the user; then the user will have ties in the initial challenge, and will always know the exact location of the target's aura upon success of this power; the closer, the more accurate the feeling/scent leads the user to the target.
----This power is meant to be used within chronicle/city lines; like that of summon -- with flavors of 'using one's sense of 'smell' or 'intuition' to locate the target.
((Outside of chronicle/city lines, the user may ask a storyteller if it is applicable to activate this ability to engage in the challenge ONLY for their 'Imprinted' ones.
This is meant to be viewed as 'the user knows the general direction of where their imprinted ones are'; and can NOT be used to locate the chronicle they are in.))
After this power is successful, the user may then initiate an additional mental challenge: a static mental challenge vs half the target's max willpower (only retest Ability: Tracking for user, no retest for target) to be able to follow the EXACT & FASTEST route to the target's aura.
--Again, like that of the power of Summon (Presence 4). This second challenge can ONLY be attempted as long as the user has at least 1 dot of Ability: Tracking.
----If the user does not have any dots of this ability left, or any at all, this secondary challenge can NOT be attempted.
The target is completely unaware that they are being tracked/hunted/located.
This power, when active and successful, lasts for the scene/hour; until the target is tracked down; or if the user disengages from wanting to locate the target's aura.
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A huntress will somehow always know where to find her prey, companion, or ally. They may run far, but the hunteress' intuition will always keep track of where the aura travels. Whatever steps the prey takes, the huntress can follow. Wherever they try to hide, the more likely they are to be found.
Run while you can, before the huntress finds you.