Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Celerity | 5 |
Iron as Water
Preq’s: Celerity 5, Awaken Iron (Combo Power)
XP Cost: 20
Premise: Deft fingers alone can not create a masterpiece. And the touch of knowledge one can glean with Auspex is powerful, but it doesn’t allow one to truly know the soul of a thing. But when combined with Awaken Iron, with the speed that comes with true vampiric skill, and knowing the heart of a thing, one can create magic.
Mechanics: This power only works with firearms. To use this power on a weapon, the user must have used Awaken Iron on that same weapon within the last 24hrs. Expend one temp willpower and 2 blood which is then worked into the weapon, taking a full round action, as well as 1-3 mental traits (maximum being the number of traits used in Awaken Iron)
The statistics of a weapon can be altered up or down by 1 trait. In this same way a weapon can also be given or have removed 1 special named properties from Dark Epics, Laws of the Night, or ST approved resources. (Such as Full Auto, Mass Trauma, High Caliber, Spray.) Only one modification can be applied per category at a time. Iron as Water does not stack; that is, a particular firearm can only be under the effects of one application of Iron as Water at a time.
Categories that can be modified are as follows.
Damage Amount, Special Properties, Rate, Bonus Traits, Negative Traits.
To be clear. You may only modify each category above one time per use of this power. All 3 changes can not be spent on damage, or special properties, they must be divided up among the listed 5 or other categories as outlined with your ST staff. This power can be applied to more than one weapon at a time, but Awaken Iron must be used on any weapon affected within the last 24hrs, and Iron as Water's costs must be paid for each weapon you wish to adjust. This power ceases to function once you are no longer benefiting from Awaken Iron on that weapon, and must be recast with all its expenditures after recasting Awaken Iron.