Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Anarch Sorcery - Hacktivism | 5 |
Presence | 5 |
Technomancy 5, Presence 5, Hacktivism Mentor 5, 14 XP
Hacktivists developed this power to fight against supernatural attacks on their Networks and within the Digital Web itself. In comparison to Thamuaturgical Countermagic, this power has no use against powers which target the individual or affect the real world.
System: When defending against supernatural attacks on a digital medium, the Technomancer may make a Contested Mental Challenge to attempt to counter the effect. This is usable both via Technomancy access, as well as other forms of digital immersion. This power is most effective against Technomancy, granting +5 Traits to attempts to counter Technomancy. It may be used against other powers as well, but grants no bonus. Additionally, if a power is successfully countered, the Technomancer may expend a Willpower Trait, if they do so, any additional attempts for others to affect the same target require the expenditure of a Willpower Trait.