Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Potence | 5 |
Fortitude | 2 |
Potence 5 + Fortitude 2
Representative of the true strength behind potence, and the understanding of the discipline's power in more than simply the power of internalized strength, this power focuses on externalizing the nature of potence through one's limbs. By focusing the explosive nature of one's potence, and harnessing it with one's inherit toughness to withstand such force, they may direct it from a distance through the earth by way of striking it.
Mechanics: Spend a Blood Trait to activate for scene/hour. You make a Physical Challenge against your opponent, and if successful, the ground directly underneath the target explodes in a geyser of stone, rock and dirt (or, if indoors, wood, concrete and plumbing), inflicting three levels of lethal damage, without any more additional damage from Puissance, as sharp shards of debris rip into the target.
If used against a car, the car will be disabled unless it is specifically armored. The power may be used indoors, but the results are far more spectacular - not only will there be a gaping hole on the floor, but the resulting shower of floor materials will break nearby windows and cause other damage to the surroundings.
If there is another floor or a basement below the target, she must make a Static Physical Challenge against six Traits to remain on the same floor or fall through the resulting hole. This may also happen outdoors if someone happens to be standing on directly on top of a sewer pipe, on a bridge, and so forth. A good rule of thumb is that if there is less than a foot and a half of concrete, earth or whatever, it means that there will be a large hole if Tremor is used there.
The attack has a range of 10 feet per level of Potence, meaning that you will always have a basic range of 50 feet.