Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Fortitude | 3 |
MET Mechanics:
== Heart of the Master I (auspex 3 + fortitude 3)
Cost: 6 exp.
A combination discipline for master craftspersons.
This discipline allows the kindred to place a piece of themselves into select items, allowing the crafter to gain additional bonuses when wielding the item. Kindred with less than 50 cumulative points of crafts find themselves unable to learn this discipline. No other disciplines or abilities may be learned or taught while the item is being constructed. The crafter is down one trait on the resolution of all challenges while the item is being constructed, to indicate the desire to focus on this one task. A temporary willpower may be burned to abandon the construction of the particular item, permanent exp spent is expended.
MET Rules: Crafter expends three permanent experience points, along with the necessary time to complete the item. The maker of the item must deposit one trait of their vitae, one per night, for three nights into the component ingredients. The vitae is destroyed and not usable for other purposes. When the item is complete, it will grant the maker extra bonuses above and beyond what is otherwise possible. The craft's level of the item is 6. Additionally, the crafter can choose 2 areas of a weapon to improve, Additional special ability or remove of a negative trait or additional trait above and beyond stated craft rules, or other features approved by the Storyteller (such as an extra health level for armor). This discipline can’t be used to directly increase damage, but may be used to add a special ability which per its description in Dark Epics could include increased damage.
There normally can only be one creator for the item. For example, the creator can’t put another kindred’s vitae into the item to "attune" the item to a kindred who does not possess this discipline. In the event two kindred possess this discipline and wish to work in concert. They must each contribute viate (two each) and experience (two each) and both kindred may enjoy the benefits of the item when used. Additionally both kindred must contribute to its construction if they both wish to reap the benefits. This also has the advantage of halving construction time of the item.
Items made by this discipline maintain a slight crimson color. If the item is destroyed it permanently loses all bonuses conferred by the discipline. Item cards should state what the item does when used by the crafter, and it the lesser stats when being used by anyone else.
Date of Archival: 09-Oct-2018
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