Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Dementation | 2 |
Auspex | 5 |
Many Malkavians consider their derangements a boon rather then a burden, claiming that it offers them benefits that others just do not understand. This techinique is one bit of proof that perhaps the madmen are not wrong. By opening their conciousness to the Astral Realm, the bearer of this power is able to create astral manifestations of his own derangements. These manifestations take on visual avatars that are representative of their origin derangement (i.e. the derangement of Crimson Rage may show as an angry ball of fire whereas depression may show as a dark, murky cloud).
System: When the bearer of this power enters the Astral Realm, he may opt to activate this power. When activated, the character may choose up to 5 derangements afflicting them. These derangements manifest around his astral form as astral spirits. These spirits have 3 willpower of their own (which, being astral creatures, this serves as their health as well) and 5 mental traits. The creatures may perform minor errands for their master, ferrying messages back and forth, relaying the most basic of information back to their owner or carrying simple messages to others. As they have 3 willpower, they may manifest into the physical world ever so briefly to convey/receive short messages. They may also be sent to investigate other areas and report back the most basic of details to their master (for instance, they might be able to count a number of people present at a location, but they wouldn't be able to recognize specific features of the individuals). Commanding the spirits requires but a thought from the controller, as they are extentions of his own psyche and will.
Should a character's minion be destroyed, the derangement flares to existence within the character. The derangement becomes immediately active for the remaind of the scene or an hour (whichever comes first) and the character cannot expend willpower to surpress it. Additionally, the character's minions may not remain active once the character leaves Astral Projection.