Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Presence | 2 |
Animalism | 3 |
Using this combination of disciplines, the vampire uses his telepathic abilities to enter the target's mind and immediately project an image of fear and anguish, causing the target to cowardly in front of the user of power.
Whether it be in physical combat, in a social debate, or even a quiz, the target of power will feel threatened, intimidated, and pinned down in ways you have never felt in life (and post-life), rationalizing, in the powers of Presence, a logical reason for this (a lack of momentary self-confidence, either because the opponent is with several allies around, or because he does not know the limits of the opponent's powers, for example).
TM System: The character must initially spend 1 point of Temporary Willpower and rip 1 Mental Trait to "force" entry into the victim's mind (if it is a vampire, or other supernatural creature. Mental). Then, by invading the mind of the target, and by already "being close to his fears," a Social Dispute against the Mental Characteristics of the target is needed. If defeated, the target will begin to feel uncomfortable and fearful in the presence of the vampire who used the power and the effect will last a scene or an hour. During this time, the target gains 3 Negative Traits, according to the situation: if you are involved in a physical contest, the target will receive Coward x2, if you are in a Social dispute, you will receive Shy x2, and if you are in a mental contest, you will receive Submission x2.
In the case of retesting for Social Dispute, Intimidation Ability is required, and it is also possible to retest by Presence and by Willpower, according to the rules.
** NOTES: The target will only gain 1 type of Negative Trait. If, after using the power, the first strike is a physical contest, for example, the target will receive Coward x2, and if he enters a social contest after this, the power user vampire will need to win a new test so that the target receives Shy x2 .