Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 15XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 5
Thaumaturgy - Elemental Mastery 4
MET Mechanics:
Possession of a human, or for others an animal, is a known skill set among Kindred.  Some few have learned, through their magics, to transform their bodies in inanimate objects and through the marriage of these two skills comes the ability to possess inanimate objects.  The skilled kindred may possess any inanimate object that is slightly larger than a man, such as a large man-shaped statue. 

Once possessing the object, the Kindred may move / control the object in the same way that it would normally moved (a motorcycle could drive, a wheel barrow could roll) as well as animating it in a fashion similar to Animate the Unmoving (chairs could walk as could statues or dolls).  The Kindred may spend Mental Traits as per Possession to utilized disciplines.  Should the Kindred spend enough Mental Traits to utilize Dominate, he may also speak via the object though and may be able to utilize Dominate should the object have features that mimic eyes sufficiently (a motorcycle with its headlight or a statue with their eyes would work, but a chair, unless it had a face drawn on it, would not work)
 

Physical traits would be based upon the size of the object with the following guidelines:

 
Small objects:  doll up to anything the size of a medium sized dog - 4 phys traits and 3 health levels
Medium objects: medium sized dog through 12-year-old child - 7 phys traits and 6 health levels
Large objects: man-sized through slightly larger than man sized - 10 phys traits and 8 health levels
Date of Archival: 19-Jan-2016
Tremere