Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Sadhana | 5 |
Chimerstry | 1 |
Walk in Maya
Sadhana: Asura-Raja (Spirit Manipulation) OOOOO, Chimerstry O
The height of Brahminist transactions, you can now fully interact with Maya. When you activate this power, you exist on both planes simultaneously. You can pick up objects in the material world and place them in Maya or vice versa. The beings and landscapes of both worlds are solid to you, and you may interact with them as you please. You can even use Sadhana and other Disciplines in either world. Still, it’s not a walk in the park - a journey such as this is not without its dangers, and a single mistake may leave you trapped in Maya with no way home. There is no blood to be had in Maya, after all.
Walk in Maya may only be used while you are in the physical world. While this power is in effect, you are vulnerable to attacks from both worlds. You are considered to be in the physical world, as far as basic physics and common sense are concerned - for example, if there’s a road in the physical world that leads over a chasm in Maya, you may walk across the chasm just fine.
To activate this power, spend a Willpower Trait and make a static Social Challenge vs 7 traits. If successful, you enter the spirit world without leaving the physical world. Before going further, make a Simple Test. If you lose, repeat the test a second loss means there was a backlash and you were ripped out of the physical world and thrown into Maya. Whether or not there is a way back to the physical realm is up to the Storyteller.
If the entrance was successful, and you’re not trapped in Maya, you now determine how long you can remain. Make Simple Tests until you lose -the number of tests won determines the duration of the effect. After the power has been activated, you must bid two additional Traits on all challenges as long as Walk in Maya remains active; perceiving two realms can be distracting, making even routine tasks an exercise in concentration.
Wins Duration
0 One Turn
1 Three Turns
2 Ten Turns
3 Ten Minutes
4 Remainder of the scene
For mechanical purposes, Maya should be considered to follow rules for the Dreaming. It is not, however that realm, but is rather a sub realm. It is related to and metaphysically similar to it. Either Fae or Spirits or Chimera may inhabit this world as the Storyteller sees fit. The Maya is not an entrance to the Dreaming and while all realms in the Umbra interconnect, this power is not intended as a gateway into the Dreaming. The landscape and beings that inhabit Maya are decidedly Hindu in flavor and origin.