Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 4
Dementation 4
MET Mechanics:

Fluff : As the evoker starts there performance those being affected start to feel a sense of resolve or despair begin to penetrate them and the air may begin to feel a wee bit chillier and some may hear lingering whispers in the air reminiscent of the dirge being played for them. As the dirge continues those that observe the evoker of the dirge will seemingly see wisps of shadow and whispers seep out of the performer, these wisps carrying with them either resolve or despair as they float along toward the affected and slowly disappear along the way as they infect the minds of those around with whispers and darkness. Activation : A static social challenge vs. 8 traits , then once the evoker succeeds they need to spend 1 Blood and 1 Willpower . If the evoker should fail the challenge they keep performing with little regard to the world around them for the duration of the power as they are enthralled with there own performance, unless they are in danger (in which case this effect ends automatically) or they spend a mental trait to ignore the effect.

Mechanics : The power last for a scene or an hour and as long as the evoker keeps up the performance. The performance needs to be of a musical nature, (singing or an instrument or something along those lines). When the evoker activates the power they choose either to affect friend or foe. The evoker may affect a number of individuals equal to the number of social traits when they invoke the power, once the subjects are picked they can not be changes unless the evoker activates the power again and reassigns the subjects. As long as the subjects can perceive the performance of the evoker they are subject to its affects. The affects are as follows.

Friend : Those that benefit from the dirge gain + 1 trait bonus on all Virtue challenges they throw, also each subject gains a number of Willpower equal to the evokers dots in the performance ability they are using for the power, for use only to suppress Derangements.

Foe : Those that suffer from the dirge take a -1 trait penalty to all virtue challenges they throw, also they must spend 2 Willpower to suppress derangements. If the subjected wish to try and release themselves from the affects of the dirge they can spend a Willpower and throw a static social challenge vs. the number of traits of the performance, or should they wish to not spend a Willpower they can spend there action for the round and attempt the above challenge. 

Date of Archival: 30-Jan-2015
Lasombra, Lasombra, Malkavian