Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

Fotitude x 1, Celerity x 5

The victory mark is placed on the member who lost the duel. A willpower point is spent in the duel, and upon winning a mark is placed on the face of such a member, and must wait a month to return to normal. It is just that a lasting effect on the duelist.

Date of Archival: 16-Apr-2023
Toreador
Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

 Nível 1 Afiado

Com sua perigosa dança Arte “Capoeira” os negros das senzalas eram acostumados a lutar entre si, como forma de entreterimento, e quanto mais lutavam mais sua arte se tornava “afiada”.

Sistema: Devido aos anos de sofrimento, lutas e fugas você adquiriu um dom inato ao combate. Pra cada nível em Warrior Slave você adiciona mais um traço físico em combate, sempre que estiver engajado em uma luta corpo a corpo. Podendo usar habilidade acrobacia para combater

Nivel 2 Pele calejada

Era comum que os escravos dos engenhos sofrerem as piores surras pelos motivos mais fúteis, para que todo e qualquer capricho do senhor de engenho fosse atendido sem ser questionamentos. A um escravo era comum levar 100 (cem) chicotadas e ficar amarrado ao tronco por dias, com sua pele machucada.

Sistema: Devido aos anos amarrado ao tronco você adquiriu uma maior resistência a pancadas devido a sua pele calejada.  Você tem dois níveis de vitalidade saudável a mais para resistir a danos.

Nivel 3 Ginga

A Capoeira é uma dança que possui movimentos acrobáticos que podem assustar os desavisados. Com suas acrobacias mirabolantes o capoeirista deixa seus oponentes surpresos com seus golpes.

Sistema: Sempre que estiver “dançando” e utilizando um traço associado a destreza, você pode pedir um reteste fisico em um combate corpo-a-corpo, que pode ser tanto para esquiva como para o ataque dependendo de sua ação na rodada.   

Nivel 4 Grande Impacto

Com a força de seus corpos nos movimentos de suas acrobacias aéreas os golpes transferidos no final delas em seus oponentes são devastadores, com um único chute um capoeirista pode levar um mortal a morte, se o golpe atingir uma região vital.

Sistema: Seus golpes giratórios com os pés, como num Martelo Cruzado ou uma meia-lua de compasso são mortais. Sempre que executar uma destas manobras você deve apostar um traço físico ligado a destreza ou força adicional, contudo o dano provocado pela manobra acrescenta 1 nível de vitalidade a mais.

Nivel 5 chute duplo      

com um devastador giro no ar antes mesmo de tocar ao chão com uma acrobacia fenomenal o filho da senzala pode chutar duas vezes  seu oponente .

sistema: um ataque extra

Date of Archival: 13-Jul-2015
Sabbat
Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:
Cold Hands (Basic) - 3XP
(roughly based off Elemental Mastery: Elemental Strength. Laws of the Night, Camarilla Guide, pg. 78)
By spending a blood trait, the character is able to encase his hands in sheets of durable ice. This grants the user additional strength in physical challenges using his hands. The character receives the bonus traits Brawny x3 for a number of rounds equal to his levels of this power. Additionally, due to the thick sheet of ice across his hands, he is -3 on any challenge involving manual dexterity.
 
Icy Glare (Basic) - 3XP
Your face (and aura) become unreadable as both your body temperature cools and the ice inside your heart sets in. You get a Free Retest defending vs powers that attempt to sway your emotions or read your aura/mental state and are 1 trait up on Virtue Tests. While this effect is up you suffer from the Flaw: Touch of Frost.
 
 
Frozen Rage (Intermediate) - 6XP
Normal Kindred experience Frenzy as a White Hot Rage. You however have found a means to channel that rage into an immobile iceberg. In lieu of taking a Virtue test to resist Frenzy you can activate this power and are able to have limited control of your actions as if you were Riding the Wave with the Instincts Virtue. You do not have to make Virtue Chops each round to continue to ride the wave. You can use this power on another kindred in Frenzy via Touch (physical vs social challenge). It costs 1 WP to use this on another Kindred or 1 Blood to use on yourself.
 
Freeze (Intermediate) - 6XP
(Roughly based off of Neptune's Might: Blood to Water. MET Cam Guide, pg 81)
At this point, the character is able to freeze liquids instantly, including the blood of a victim. In order to freeze liquid outside of a person/animal, the user must simply touch the liquid he wishes to freeze and expend a physical trait per pint of liquid to freeze (up to 3 traits). The liquid freezes instantly and will melt at a standard rate.
In order to freeze a victim's blood, you must be in physical contact (possibly requiring a physical challenge) and spend 1-3 mental traits. For each trait spent, the victim immediately finds one point of blood. In vampires, this effect causes the victim to suffer wound penalties as though he were injured (even though he takes no damage) and causes the frozen blood to be inaccessible for spending. These wound penalties cannot exceed those of Incapacitated. In living creatures, this effect is most likely fatal, as the frozen blood blocks arteries. The blood remains frozen for roughly a scene or an hour.
Date of Archival: 10-Feb-2015
Gangrel
Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

The Pander to develop this Inceptor overcame the weakness of their thinned blood by training the muscle of their mind. Despite their lack of knowledge, they could replicate other vampire's powers within seconds, to some's horror and to other's admiration.

0- Mental Reboot

With but a thought, the Cainite rejuvenates his mind.

System: Refresh all Mental Traits once a night.

00- Focus

Using the power of his blood, the Cainite concentrates and focuses on the task at hand, vigilant to all that goes on around him.

System: Cainite may spend 1 Blood Trait to gain the Mental Traits Focused x5 for the scene or hour, whichever comes first.

000- Ability Savant

Monkey see, monkey do. The Cainite watches another individual’s action and imitates it.

System: After seeing an Ability in use, the Cainite may spend up to 5 Mental Trait to be able to use that Ability for the night, once per Mental Trait spent. It must be an Ability the Cainite does not already have. The Cainite’s eyes flash white when they use this power.

Discipline Savant

0000- With the force of their will backing their mind, the Cainite can also watch an individual use a Discipline and imitate it.

System: After seeing a Discipline in use, the Cainite may spend a Willpower and Mental Traits to be able to use that power for the scene. One Mental Trait to copy a Basic and two to copy an Intermediate. Advanced Disciplines and Thaumaturgy can never be imitated. It must be a Discipline they don't already have. The Cainite’s eyes flash red when they use this power.

Mind Leech

00000- When a Cainite reaches this level, they can use their body's physical power to strengthen their mind. The Cainite strikes an opponent and their punch makes contact with their flesh, the Cainite also strikes their very mind, taking their opponent's mental prowess for themselves.

System: With the expenditure of a blood and a Willpower Trait, all of the Cainites brawling attacks also strike the mind of the opponent for the round. On an effective hit, the opponent loses two Mental Traits and the Cainite gains them. The opponent may make an Awareness test to attempt to figure out this happened, difficulty 9. While this power is active, the Cainite’s eyes glow a vibrant blue.

Date of Archival: 01-Jan-2018
Sabbat

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