Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

Basic:

Devour Knowledge:

By touching a source of writing and spending a Blood point, the vampire absorbs all of the knowledge therein, regardless of the language it was written. This knowledge does not come immediately however. Over the following nights, the vampire will dream of the book's contents as if it was unfolding like a story. Some information may be so esoteric that the vampire must spend the appropriate xp on knowledges to make sense of what they have 'read'. Truly disturbing information may bestow nightmares or derangements while they are being understood, and books written in arcane languages could take weeks if not months to finally understand. Only one such text may be understood at a time. The vampire may spend a willpower to abandon his efforts.

Chaos to the Fly:

The vampire has tapped into ancient and forgotten dreams of a dead past, steeling his mind and soul against usurpers and intruders. She receives a single free retest whenever she is the defender of a social or mental challenge where a willpower retest is appropriate. ((Think like a mental might retest but only for defense)).

Intermediate:

A Portal Appears:

By spending ten minutes and a point of blood, the vampire may empower a doorway or other opening to act as an anchor until the sunrise. This should be noted at check in. Thereafter, the vampire may spend one point of blood creating a one-way portal the same size and shape as the anchor anywhere they can see and step inside if they wish in that same action. The portal requires spending a physical trait to keep it open longer than a turn which counts as an action. The portal cannot be created in such a fashion that others fall through it (such as creating it beneath someone's feet) however a character may be forced through the portal, provided it is large enough to accommodate them.

The journey through the portal can be harrowing and truly disturbing as they fly through nightmarish realms and alien landscapes where time has no meaning. Each character, except the user and characters with the nightmares flaw must make a Willpower challenge upon arrival. If a character fails they gain the derangement hallucinations until they sleep, seeing every door and window as a gateway to the realms beyond. Characters with the Nightmares flaw must make a nightmares challenge and suffer the consequences. Characters already suffering the trait penalty for nightmares are entirely unaffected by this form of travel.

The Unnamable:

By spending a blood point, the user's body erupts into an alien and horrifying mass of tentacles, teeth and eyes granting the following affects.

  • Too Many Eyes: This new form has too many shifting eyes to achieve eye contact for powers. This works both ways.
  • Unknown Anatomy: Attempts to stake the vampire require an additional hard test.
  • Tentacles: The Vampire  may scale upon walls and ceilings with ease at their normal speed without penalty.
  • Body of the Deep: The vampire may fit through openings large enough for their finger and they cannot be grappled.
  • Unnamable: Everyone who witnesses this form cannot recall the name and basic information of the vampire who used it. Their face becomes generic, their name remains on the tip of your tongue, their address escapes you. Simply seeing the vampire again later, even a photo negates this effect.

Drawbacks: While the vampire is in control of its body, intricate
motions and speech are impossible.  Any worn equipment can easily be dragged along by the multitude of limbs, but most held weapons are rendered useless as the vampire does not have enough control to wield anything more complicated than a simple club.  If rendered unconscious, the vampire returns to their normal form.

Advanced:

A Monster Appears:

By spending three rounds and spending a Willpower, a portal opens and a horrible monster appears with a singular purpose: it seeks out intelligent creatures who will look upon it and chants in an Eldrich tongue.  Any intelligent creature that can see the monster, even peripherally loses a Willpower each round, and only creatures with human or near human intelligence can perceive the monster.  It does not show up on cameras or recording equipment.  If a victim is reduced to zero willpower, they will be compelled to kneel before it, and join in the Eldrich chanting.  While in this state, they may defend themselves as normal, and respond violently to attackers and those who would pry them away from their "New God".

If pried away, the Monster will follow at a walking pace unless it finds a new "worshiper".  If the Monster is killed or the worshiper escapes they only have vague memories of the entire experience.  The monster is immune to all social and mental powers, but can easily be damaged.  It responds to all challenges by bidding 10 without a retest, and has 10 health levels before it disappears into nothing.  Most attempts to discern what it is returns some ominous answer, however particular powerful or clever means to determine what it is reveals it is like a Tulpa or emanation made of pure thought.

Date of Archival: 17-Sep-2019
Malkavian