Custom Discipline
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Sanguine Alchemy: Potions/Poisons require 1 action to create if made from user's own blood, or 1 hour if using another's blood. Ingesting a Potion does create the blood bond (if using a potion not of the imbiber's own blood), but being affected by a poison does not. All Potions/Poison creation requires one blood point (though not necessarily that of the creator), plus any other costs listed in specific powers.
O Blood Elixir: By using this power the Vampire may mystically preserve blood, either his own or that he has ingested. A Vampire possessing this power may choose to avoid absorbing blood he has ingested for a number of rounds equal to his Permanent Willpower. During this time, he may take an action to regurgitate any number of the ingested blood traits of the Vampire's choosing. Any such blood regurgitated and placed into a sealed container is considered mystically preserved.
OO Anesthetic Poison: Individuals struck by a weapon coated in this poison must make a Static Physical Challenge against 8 traits. Ability retests are not appropriate for this test. Failure causes the target to lose one Physical trait. Mortals who lose at least one Physical Trait fall unconscious, where as Supernatural creature must lose two Traits before succumbing. Creatures rendered unconscious through use of this poison may be woken by any significant disturbance (compare to normal sleep).
OOO Waking Potion: Creating this potion requires the expenditure of a Willpower in addition to the blood point used to create the potion. Any Vampire in torpor who drinks/is fed this potion awakes with a sudden shock. Vampires who succumbed to torpor due to lack of blood awake with one blood point, but will not suffer from Hunger frenzy for at least one hour after waking.
OOOO Paralyzing Poison: If a creature is struck by a weapon coated in this poison, the attacker must make two Simple Tests, on which they must Win or Tie. If both Tests are succeeded on, the target becomes paralyzed for the next scene/hour.