Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
The Jati and the West have a checkered past. Hate, war, and distrust are hard to forget. Through the work of many the Danava of the Jade Court have created what little of an alliance that may ever come. The Jade court have created this ritual to allow their wayward cousins a small taste of their power.
Mechanic: The Danava are both generous and violent. The user takes a brand to a Ventrue, in the symbol of the Jade Court, and imbue them with a connection that only the divine can use. This ritual lasts for one year, and the caster can only have the amount of brands as they have perm willpower. While branded, the caster can use any ritual or path of magic on the branded, but only works on powers that target themselves (example: potency of the blood could be use, but not repulse)
This ritual was developed as a method of levying punishment of a non-lethal nature on the Children of Seth. By marking the target of this ritual with a mystical brand, the Sadhu ensures that the world will know them for what they are.
System: The Sadhu creates a mystical ink using a mixture of blood and iron dust. Ten minutes must be spent writing an appropriate word on their target - murderer, abuser, jackass, etc. With a static Mental Challenge, the target of this power is considered -1 Social Trait for a period of three days, and more importantly, people will generally treat them as what they have been branded with. The mystical word is not visible to mortals, but all supernaturals will clearly see it.
Advanced Ritual
This difficult but powerful ritual forges a connection between a large hewn stone and the Weeping Stone of the Lost Tribe.
Over the course of 13 nights the caster must bathe the stone in the blood of 13 cainites, each descended from a dfferent antedeluvian, and each must contribute 13 such traits of vitae and at least one of them must have tasted Zillah's Tears. At the culmination of this ritual the caster must murder someone who loves them and annointed the stone with their life's blood. This sacrifice cannot be a willing participant and their love for the caster must be independent of supernatural influences (Presence, blood bond, etc).
Once completed the stone will "weep" 13 traits of vitae slowly over the course of each month. This vitae cannot be identified through magical means, and serves no purpose other than to sustain a cainite. The vitae will pool around the stone and remains fresh until consumed. Drinking this vitae causes the drinker to gain 1 point of Viniculum to Zillah, any other effects the vitae has are at the discretion of the storyteller but it is important to note that while the intention of this ritual is to create something similar to the Weeping Stone, this is a PC-level ritual and so is considerably less potent than the Lost Tribe's sacred fountain.
Those with supernatural senses may percieve distant sobbing and pleading from the stone, often in the voice of the sacrificed victim.
Bring Forth The Dark Host - Casting time 5 minutes
By drawing shadows around him and consuming a Heart that beats in silence (requiring a similar test to consuming a thing called in darkness), The Mystic becomes a beacon of abyssal might whose presence is awe inspiring. Within a 10 foot radius of him, the concept of possession cannot exist. Not only is he immune to possession (Calling the thing in darkness is not possession, but a consumption and is immune to this effect), but any possessing entities or hosts of possessing entities that enter a ten foot radius of him are immediately expelled from their host, as if their host died. The host falls to their knees and begins to weep tears of blood in awe at his power and must spend a mental trait to stop their revelation. (Attacking them also breaks this). If the expelled entities are able to, (after being expelled) they will immediately attack the Mystic. While this power is active, the Abyss mystic's voice takes on an almost demonic tone, splitting into revereberating downpitched voices speaking in tandem and their eyes glow with dark power. Once the Mystic puts this power up, it lasts for a scene or an hour.
While active, the user also gains the flaw Echoes 2 - Shadows become Animate around them and begin taking horrible chthonic or demonic shapes. The character's personal shadow also gains large black demon wings.
Brute's Wrath(Intermediate Koldunic Ritual)
The Bratovitch, above all, seek power to survive the games and machinations of their family. Drawing upon the wrath of angry spirits, they may kindle their inner fire, increasing their physical capabilities at the cost of their own wellbeing.
System: This ritual requires a Self-Control challenge vs. 3 to activate. Failure means immediate frenzy, and the ritual may not be attempted again the same night. Upon successful activation, for the remainder of the night, the Bratovich may take an unsoakable level of Lethal to gain one of the following benefits: One additional Celerity action for a round, Free ritual retest on Physical challenges for a round, OR the ability to expend 2 more blood for a round. This may be done a number of times per night equal to 1/2 the Bratovich's Permanent Willpower, not to exceed 7.
All benefits last only one round in combat, and only one may be used per round. Outside of combat, this ritual's use is at ST discretion.
Buloke's Varnish
Advanced Ritual
Cost: 6
During the evening of a new moon, the caster crafts an item out of a wood and soaks it in a mixture of Linseed Oil and up to 5 points of his own Vitae, after which he seals it in beeswax. The object gains a rich crimson red color and becomes resistant to incredible amounts of force - gaining resistance to levels of Potence equal to the points of blood used in the Ritual, up to a maximum of Pussiance. The effects of this ritual last for one lunar cycle, after which the ritual must be recast to maintain its effects.
A Shepherd’s duty to protect the land and the dead often calls for aid in their responsibilities. By ritually sacrificing an animal, eating its heart, and burying it within their sacred land, the Shepherd calls forth a Delirium from the depths of the shadowlands to feed on the sacrificed animal and binds the Delirium to the Telyavelic Tremere. The Delirium remains in the shadowlands bound to the Telyav's sacred land and remains loyal to the Telyavelic Tremere so long as it remains fed. A Delirium is a kind of animal wraith; Wraith the Oblivion: Sea of Shadows p. 40
System: after the animal sacrifice, the character gains a Wraith Retainer with the Argos Arcanoi limited to first intermediate common and non guild specific Arcanoi, but uses animal base stats rather than mortal stats as per Wraith the Oblivion: Sea of Shadows p. 40, and may be called forth using Army of Souls (along with appropriate trait expenditures).
Description:
This ritual clones any creature whose DNA is used. The clone is a perfect replica - it retains the same blood type, creature type, etc (Except for Vampires, they are human). No powers are cloned, and there is no mind or spirit associated with the clone. It takes one night to grow a Clone to full size, and the Clone lasts for up to 30 days without being Preserved or animated in some fashion. The DNA used is NOT destroyed, and can be used for multiple clones until it degrades naturally. The clone is not a sympathetic link to the creature it is a clone for. Theoretically this clone could be used to bring a wraith back to the land of the living, or to house the spirit of a vampire or other creature with powers similar to possession. Any powers used for possession (aka Dominate 5 Possession) follow the normal rules for their working, including duration.
Mechanics:
This creates an identical copy of a body. The body, much like an identical twin, is identical in every way, but not the same creature. It is a clone. It has no memory, no mind, no spirit, and no powers. Vampiric blood creates a human identical to the vampire, but without the vampiric state, as they are dead. The clone is not a sympathetic link to the creature cloned, as it is not the same creature, merely a duplicate copy with no mind or soul created with magic. This ritual costs 10 blood and takes an entire night of casting (8 hours) to complete and grow the clone.
*NB* This cannot be used for a resurrection prop as it is not the same creature. As there is no consciousness or spirit it cannot house a living/unliving spirit outside of the normal bounds for things like Dominate 5 Possession. It cannot be embraced. It can be used to harvest spare body parts like arms and eyes with no chance of rejection for the new user, allowing healers to replace missing limbs, eyes, fingers, etc.
By swearing fealty and tutelage to one of the Lords of Shadow, and Abyss Mystic will granted protection from the Abyss and its powers. The Abyss Mystic ritually bathes in Black Waters, while spilling their blood as sacrifice to the Lords of Shadow. As the blood seeps into the Black Water, the Lords of Shadow whisper to them in a forgotten tongue; granting their blessing.
System: Once cast the Abyss Mystic may choose one ritual of Abyss Mysticism to be immune too for one full night. This ritual does not stack and must be cast again once the time is up.
