Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:
Drawing on the old Slavic burial rituals of Eastern Europe, this advanced ritual is designed to ease the soul through the transition into a peaceful and final death. By numbing feelings of unfinished business and alleviating a need to stay Rest in Peace prevents anyone slain under its enchantment from rising as a wraith. Likewise powers cast on those slain which attempt to call on the target’s spirit such as Calling the Restless Spirit and Learning the Mind Enslumbered will fail and Knowing stone will generate the same “unknown” result derived from a target of diablerie.
 
 
Rest in Peace must be cast prior to death on the same night the target is to be slain. If the target is still alive by dawn the ritual fades and must be re-cast. Rest in Peace may be cast at range if the caster has some physical essence of the target. The ritual itself must be cast under the arch of a doorway and over the the drawing of a halved circle. Additionally there must be a covered mirror covered facing the ritual with a container of water directly between you and the mirror. No ill may be spoken of the target in the immediate vicinity of the casting.
 
 
A red poppy flower, a dove’s feather, chamomile, aspirin, and the blood of a baptized infant are combined and crushed over a granite slab. The resulting paste is then applied to the target/sympathetic link while the caster concentrates intensely (expending a permanent mental trait) for the bulk of the ritual. After which a toast is made to the target that requires the ingestion of liquor. The ritual is completed by pouring out the container of water.
 
Date of Archival: 12-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

This ritual was a answer to a cataclysmic issue that spanned multiple generations linked together by a singularity. In hermetic lore not every problem can be solved the moment it occurs to that end some issues must be isolated and contained till such time as they dissipate or until proper counter measures can be brought to bare. With the restoration of the promise the truth of the world is reinforced and the worlds beyond this one are sharply forced apart once more. This high magic ritual is a demanding task not to be undertaken lightly. Drawing on elements and lore gained from houses Virtue, Horn society and High Saturday the ritual invokes ancient and powerful names, chief among them, David arch angel of stone and foundation, Dominic arch angel of judgement and Samiel. 

Components 

To enact this ritual the caster must have the aid of four other advanced students of thaumiturgical knowledge. A bound silver cord, a egg of the void, a symbol of eternal authority, a stone altar sigil carved with the keys of solomon corrisponding with the alignment of the stars and purpose of the ritual. A rieligous sanctified bowl tied to the first people of the region. All of this must be cast on a nexus point location nearest to the heart of the domain this iron curtain is to be cast on. 

 

System: 

Each caster takes one of the ritual items and takes their place at the point on the pentacle within the nexus point. When the ritual reaches its completion the barriers between worlds are greathly strengthened.  To a total of the mental traits of the ritual casters. This effect blocks all realms. Umbral, Astral, Shadowlands, Etherial high and low. Up to st discretion how this effects their games. As this effect can block the use of power uses that effect said realms, or common effects of a departed spirit attempting to enter the shadowlands, or a spirit attempting to materize. (Powers possibly effected. Auspex 5, Necromancy, Obtenabration, Abysal mystisim, Spirit Manipulation, Elemental Mastery, Koldunism, and other such powers as st discretion says it affects fitting for the genre at play. 

 

 

Date of Archival: 23-Aug-2018
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

This Five minute chant allows the Thaumaturge to refresh up to five mental traits that were expended.  This ritual will only restore expended mental traits not traits lost to bids or otherwise.

Date of Archival: 01-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Western
XP Cost: 9XP
MET Mechanics:
Requirements:
Advanced Necromancy Ritual, Unique
This ritual is Unique and can never be taught to, or learned by, another.
12 hours uninterrupted casting time
Caster, Intended Destination Body, and Target Soul must share a blood connection
Caster tests Willpower (Occult) vs Target Souls' Gnosis (Ancestors) - number of tests equal to casters Willpower.
-- If Caster has more successes,Target Soul is then bound into Intended Destination Body for a number of decades equal to the successes. The Target Soul and the Destination Soul are melded together - combine the Gnosis, Willpower, and Rage traits. All Gifts are combined, as are Derangements, Quirks, and Mental Merits and Flaws. The Targets Mental and Social Traits overwrite the Destination, but the Destination Physical Traits remain. Abilities, Rank, Renown, and applicable Backgrounds will retain the highest of the two.
-- Should a tie occur during the casting, the Target Soul may choose to pass on, dying peacefully to join his ancestors. Alternatively, he may choose to remain a Spirit for a number of minutes equal to his successes, with all the dangers that entails. At the end of the time, his spirit will be dragged forever into Oblivion with no hope of ever returning.
-- If the the Target Soul has more successes, the Target Soul remains firmly attached to its original body, but should he survive will gain a Permanent derangement of the STs choice.
Date of Archival: 19-Feb-2015
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Sadhana
XP Cost: 2XP
MET Mechanics:
Ritual Name: Reven Kee Buddhi (Raven’s wit)

Basic Ritual
Requirement: Part of the 'Disciples of Yama'  
Mechanics: Put a fresh Raven’s Brain under the tongue, lite the sage and meditate for an hour. This grants the Sadhana User Mental Traits: Clever x2 for the night but will gain the following Negative Traits: Deceitful x1 as well for the night.

Date of Archival: 06-Oct-2019
Ravnos
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Natib Athirat
XP Cost: 4XP
MET Mechanics:

Rite of the Carrion Crow (Intermediate - 3)

 

Members of the Cult of Lilith seek to commune with the Children of Lilith, many of whom are believed to have been destroyed ages ago. Through this ritae, the Cult of Lilith is able to uncover secrets lost to the world from the time before history was recorded. The Cult practices sacred Burial rites to those members who have passed, in hopes that future members of the Cult may come upon them to teach the history and lessons of the Cult.

 

System: This ritual has two effects. Firstly it may be used on a Cult of Lilith member who is still “alive”. When the member dies they will pass on, but their ability to aid the cult does not end. They may now be used for the rest of this ritual (this is largely a role-play mechanic). The Second part of the ritae allows you to summon back a member of the Cult who has undergone this ritual to help pass along wisdom, history, and insight into the cult itself. The user receives visions from a dead member of the cult. The result of which allows the caster to ask the deceased member of the cult one question in relation to the Cult of Lilith. For the remainder of the scene after using this ritae, the Cult of Lilith member may spend a number of Mental Traits (maximum of 5) to raise either his Occult Ability rating or Lore: Ba’hari by one for each mental trait spent. This bonus may go over the characters allowed generational maximum.

 

Date of Archival: 02-Mar-2015
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Intermediate - Ritual of Introduction Forwarding

  Cast this ritual at the begning of the night with a predetermined Tremere target.  Any time “Rite of Introduction” would be directed to you, it is instead directed to the predetermined target.

Date of Archival: 12-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - African
XP Cost: 4XP
MET Mechanics:

Require a tree that is grown around and over a kindred. Magic may be used to grow the tree around the kindred.
A blasphemous ritual is performed from midnight to just before dawn. At dawn the sun destroys the vampire as it normally would. The next morning, and every morning after this will cause a ghostly reenactment of the kindred burning to death.

From this point forward the dead tree is a haunt of a level equal to the dots in generation of the sacrificed Kindred. Each casting of this ritual causes the kindred to sacrifice a number of social traits equal to the level of the haunt created. These social traits may be rebought. You may not have more Haunts active than half your path rating rounded down

Date of Archival: 24-Nov-2019
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - African
XP Cost: 4XP
MET Mechanics:

Require a tree that is grown around and over a kindred. Magic may be used to grow the tree around the kindred.
A blasphemous ritual is performed from midnight to just before dawn. At dawn the sun destroys the vampire as it normally would. The next morning, and every morning after this will cause a ghostly reenactment of the kindred burning to death.

From this point forward the dead tree is a haunt of a level equal to the dots in generation of the sacrificed Kindred. Each casting of this ritual causes the kindred to sacrifice a number of social traits equal to the level of the haunt created. These social traits may be rebought. You may not have more Haunts active than half your path rating rounded down

Date of Archival: 24-Nov-2019
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Sadhana
XP Cost: 6XP
MET Mechanics:

The Curses of the Rom are both devastating and virulent. The removal of such curses is often impossible to downright maddening for the afflicted. This has lead the Jati of the Ravnos to seek extreme measures for how to clear these curses from themselves and their allies. Partnering with the Sadhu of the Sabbat, one connived a way to trick the Romany of the world, to take on the curse of their own. By combining the arts of misdirection, Sadhanna, trickery, and some good old fashion drugs, the Sadhu will spend night after night convincing the sacrifice that they are here to save their one true love. Once broken, the sacrafice will offer up their own life willingly to the one afflicted by the curse, and in doing so, take the curse into themselves and onto their next life.

Mechanics:
The ritual will require the following items and space. An area equal to 10ftx10ft must be secured. The location needs to be clear of sunlight and facilitated at least one story underground for the duration of the ritual. A poultice will need to be created from the blood of the caster, the afflicted, and mixed with hallucinogenic drugs, chief among them is  Soma. A single poultice will need to be created each night until the cast is complete.  Finally the sacrificial target must be a True Blooded Rom.

Each night the caster will engage with the sacrifice by making them drink the poultice and weaving the magic.

After 3 nights the caster engages in a contested mental challenge with the afflicted, retest with occult.  If the ritual succeeds, the curse is then taken from the afflicted and transferred to the sacrifice. The curse lingers and follows the sacrifice into their next life, particularly powerful curses may linger along the family line of the sacrifice at ST discretion.

If the ritual fails, the sacrifice dies without taking on the curse and the caster must throw two simple tests. If they fail both simple tests, the curse spreads to the caster. The caster suffers full effects and duration of the original curse.

Date of Archival: 25-Jun-2018
Ravnos
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

The caster must place the book to be copied on a flat surface.  A tray must be placed on top of the book and filled with a mixture of one trait of vitae and 200ml of black ink per hundred pages to be copied.  A blank book of the same size or larger (length, width, and page count) must then be placed into the ink.

The caster then chants the incantation for ten minutes, drawing a copy of the knowledge from the first book up into the second and awakening the blood in the ink, causing it to bind the ink on the pages into a perfect replica of the first book.

The entire contents of the first book are copied over exactly.  Nothing can be omitted, added, or changed.  Any text with a magical effect active upon it will fail to be copied.

 

Date of Archival: 19-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Rom Sorcery
XP Cost: 4XP
MET Mechanics:
Ritual of Unlocking
The tie of Blood, the power of blood, runs perhaps deepest with the Roma. Hailing from stock across the globe, their racial memory, their racial powers are so potent that even undeath cannot bar the Romapen from his heritage.  Calling upon the linkage between blood and power, the Ritual of Unlocking allows the Caster to access the knowledge which has been poured into the Tree of Memory.  By touching the bark and communing with the Tree, they may learn the Blood Magic rituals as a Romany Sorcery, with all the rules which apply. The Caster may also 'upload' rituals to the shared collecting, taking one blood and one night per level (1 for basic, 2 for intermediate, 3 for advanced). 
Date of Archival: 12-Apr-2020
Ravnos

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