Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Basic Seidr Ritual
1) By spending time preparing each participant a drink mix of ashes, stone powder and some type of booze. The caster recounts the story of Baldr's Draumar and prepares a drink for the participants. The caster declares to the participants who the target for them that night. Upon completing the ritual, everyone drinks from their cup.
2) Static ritual challenge vs 6 with the retest being rituals.
3) Effect: +1 Defensive Retest against the Named Target.
4) Duration: Until the next sunrise
Materials Required: Appropriate trait of Kindred vitae, target’s True Name
Discipline Prerequisites: Hermetic Thaumaturgy
Fluff: Mistakes happen, deals are broken, something needs to change.
For whatever reason, sometimes someone learns something they should not have. An infiltrator to the Sabbat learns Vicissitude to escape Final Death; someone accidently learns Obtenebration without getting on the registry. Someone gets something because of being in a faction, and now they are not. And rather than kill the target of this ritual, the problem can be corrected. Death is referred to in Kindred circles as Final for a reason.
The target of the ritual has a restricted discipline (for whatever reason, and of whatever sort). Using their True Name to forge a link, and a trait of blood from a vampire with the restricted discipline in clan, the thaumaturge can remove the discipline in question.
System:
Take their True Name, and a trait of the blood of a vampire that has the discipline to be removed in-clan. As this ritual has no capability to affect the target’s in-clans, obviously the target’s blood may not be used on the target. The trait works like a filter, getting rid of the discipline specified at the time of the casting.
This ritual requires an unresisting target (willing or in torpor). The targeted discipline is "removed" for a number of weeks equal to the number of temporary traits of the appropriate category spent at the time of casting. Vicissitude and Obtenebration would be physical, Obeah would be mental, Chimerstry would be social. Trait type based on the type of challenge used for the power. Cannot do anything to native blood magic, or the target's in-clans. Native blood magic is defined as blood magic inherent to the blood of the target: Hermetic Thaum for Tremere, Dur’an’ki for Assamites, Necromancy for Giovanni and Samedi.
The removal is temporary as per above. After the removal, the character if subjected to tests that would determine the presence of that discipline will report a negative result; however, any secondary consequences (such as infernal taint generated by the presence of Dark Thaumaturgy, for example, are still detectable, and not hidable during the removal/suppression time. Any combination disciplines that require the removed Discipline as a pre-requisite may not be used, but are not lost.
Due to the changes to the target's very Pattern/Soul, only one Discipline may be affected per actual calendar year; no Discipline, Gift, Sphere, Arcanoi, Art, ritual or magics of any sort can accelerate the passage of time to reduce that. Likewise, the target cannot re-learn the same Discipline during the same year, as their Pattern will refuse to accept the alterations.
This grueling ritual takes from sunset to sunrise to complete and requires the caster to be trapped in the Astral Plane with their cord having been severed. They also require at least a small portion of the remains of their body, the ability to cast Power of the Pyramid, an assistant in the Skinlands who also possesses Power of the Pyramid, and a new body to tether their newly forged silver cord to. Vires Acquirit Eundo may not be used to modify this ritual in any way.
Papa Legba – Loa of the Crossroads/equated to St. Anthony (Patron Saint of lost things)
Papa Ghede – Samedi’s good counterpart
Baron Samedi – Loa of Resurrection
Ghede Linto – Loa who performs miracles, assists with either preparing for trouble or how to avoid it
Grand Bois, Matire Carrefour, Baron Cimetière – Triad of Magicians who represent the journey of life (rich earth that you spring from and dark woods, various roads and paths you choose to travel on, the end of the trip)
The caster must invoke each of the following Loa in turn, calling to them for their aid in reclaiming their Silver Cord and being returned to the lands of the living: Papa Legba, Papa Ghede, Ghede Linto, Grand Bois, Maitre Carrefour, Baron Cimetière, the Baron Samedi, and finally Papa Legba a second time.
The caster in the Skinlands lays out an apropriate offering to each of the Loa as they are named, forming a circle around a small pile of the primary caster’s ashes. (Tobacco and Water; a Cheap Cigar and an Apple; Rum and a lit Cigarette; Honey and Spiced Rum; Rum infused with Gunpowder; a Fine Cigar and fine Wine; Tobacco and Rum).
Once the Loa have been called to, both Casters will enact the ritual Power of the Pyramid, drawing the force of their wills together and then shifting it wholly to the caster trapped in the Astral Plane. They then forge a new silver cord by shaping the energies of the Astral Plane with the combined force of the two wills. This is passed back to the secondary Caster and is anchored to the primary Caster’s remains as the ashes are sealed into a small packet that has been blessed by those Loa who were summoned.
The packet must be placed onto the new host body within a lunar cycle or the caster’s soul becomes lost to the Abyss as the ritual fails.
Mechanics:
The ritual must be started at sunset and is completed upon sunrise and requires two participants to be successful, the one with the ritual being the caster seeking to reattach their Astral form to a body, and an assistant in the Skinlands. Both must be capable of casting the ritual Power of the Pyramid, and a portion of the remains of the caster's body are required in addition to the mundane components. In addition, the primary caster must expend two permanent traits of willpower, with the assistant expending one permanent trait of willpower.
Once the ritual is completed, they have precisely one lunar cycle to attach the newly formed silver cord to a new host body, though how the soul currently inhabiting said body is removed is an entirely different problem. Should the packet containing the caster's remains ever part company with the new body, their soul is immediately sucked into the Abyss as the ritual fails.
Prerequisite : Remote Access and Thaumaturgical sight
Blocking mundanes is easy for those with Path of Technomancy but blocking those with Remote Access or similar powers that allow someone to enter the Interwebz is another issue.
Normal firewalls and other methods just can't stop someone who can be there "in person". By combining the use of Thaumaturgical Sight and Remote access, the caster can see who is at their "watched" object.
When cast, there is an invisible "eye" that watches the protected item. Caster received a text message to whatever device he sets up during casting. This just informs the caster that something has triggered the alert. This can see all types of beings that are "in" the internet and report this to the caster.
Must spend 1 blood and 1 willpower per location along with associated mental traits for duration.
Can only have 3 locations active at any time.
Duration: by spending mentals when cast determines the duration of the spell
1 - 1 Day
2 - 1 Week
3 - 1 Month
4 – 3 Months
This ritual was a answer to a cataclysmic issue that spanned multiple generations linked together by a singularity. In hermetic lore not every problem can be solved the moment it occurs to that end some issues must be isolated and contained till such time as they dissipate or until proper counter measures can be brought to bare. With the restoration of the promise the truth of the world is reinforced and the worlds beyond this one are sharply forced apart once more. This high magic ritual is a demanding task not to be undertaken lightly. Drawing on elements and lore gained from houses Virtue, Horn society and High Saturday the ritual invokes ancient and powerful names, chief among them, David arch angel of stone and foundation, Dominic arch angel of judgement and Samiel.
Components
To enact this ritual the caster must have the aid of four other advanced students of thaumiturgical knowledge. A bound silver cord, a egg of the void, a symbol of eternal authority, a stone altar sigil carved with the keys of solomon corrisponding with the alignment of the stars and purpose of the ritual. A rieligous sanctified bowl tied to the first people of the region. All of this must be cast on a nexus point location nearest to the heart of the domain this iron curtain is to be cast on.
System:
Each caster takes one of the ritual items and takes their place at the point on the pentacle within the nexus point. When the ritual reaches its completion the barriers between worlds are greathly strengthened. To a total of the mental traits of the ritual casters. This effect blocks all realms. Umbral, Astral, Shadowlands, Etherial high and low. Up to st discretion how this effects their games. As this effect can block the use of power uses that effect said realms, or common effects of a departed spirit attempting to enter the shadowlands, or a spirit attempting to materize. (Powers possibly effected. Auspex 5, Necromancy, Obtenabration, Abysal mystisim, Spirit Manipulation, Elemental Mastery, Koldunism, and other such powers as st discretion says it affects fitting for the genre at play.
This Five minute chant allows the Thaumaturge to refresh up to five mental traits that were expended. This ritual will only restore expended mental traits not traits lost to bids or otherwise.
Basic Ritual
Requirement: Part of the 'Disciples of Yama'
Mechanics: Put a fresh Raven’s Brain under the tongue, lite the sage and meditate for an hour. This grants the Sadhana User Mental Traits: Clever x2 for the night but will gain the following Negative Traits: Deceitful x1 as well for the night.
Rite of the Carrion Crow (Intermediate - 3)
Members of the Cult of Lilith seek to commune with the Children of Lilith, many of whom are believed to have been destroyed ages ago. Through this ritae, the Cult of Lilith is able to uncover secrets lost to the world from the time before history was recorded. The Cult practices sacred Burial rites to those members who have passed, in hopes that future members of the Cult may come upon them to teach the history and lessons of the Cult.
System: This ritual has two effects. Firstly it may be used on a Cult of Lilith member who is still “alive”. When the member dies they will pass on, but their ability to aid the cult does not end. They may now be used for the rest of this ritual (this is largely a role-play mechanic). The Second part of the ritae allows you to summon back a member of the Cult who has undergone this ritual to help pass along wisdom, history, and insight into the cult itself. The user receives visions from a dead member of the cult. The result of which allows the caster to ask the deceased member of the cult one question in relation to the Cult of Lilith. For the remainder of the scene after using this ritae, the Cult of Lilith member may spend a number of Mental Traits (maximum of 5) to raise either his Occult Ability rating or Lore: Ba’hari by one for each mental trait spent. This bonus may go over the characters allowed generational maximum.
Intermediate - Ritual of Introduction Forwarding
Cast this ritual at the begning of the night with a predetermined Tremere target. Any time “Rite of Introduction” would be directed to you, it is instead directed to the predetermined target.