Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Teleport Hub (Advanced Thaumaturgy Ritual)
Throughout history, many and varied are the methods of magic used by magicians to prove their eldritch might. One of the more common, and yet impressive magics is commonly referred to as apportation magic, or the magic of movement. The hubs would allow quick movement between areas, while keeping them from being used by the enemies of the Pyramid to do the same.
System:
Requirement: Must have sworn the Oath and be a member of the Pyramid in good standing.
Creating a teleport hub consists mainly of properly constructing the hub room. The room itself must have an even number of sides/walls, and each wall in the hub must be the same dimensions (see paired ritual (Waystation Teleport, for details on portal size requirements). The walls and floor must be made of the same kind of material, which must be a never-living material (i.e. stone, concrete, brick are suitable, wood is not).
Lastly, a keystone must be selected, and constructed from and of the same materials used to construct the walls. While the keystone is present in the hub, the hub is considered active. If not, then the hub is unusable until the keystone is replaced. Destroying the keystone counts as the keystone not being present. A thaumaturge that knows this ritual can create extra keystones by spending one night and ten traits of blood enchanting it, per keystone. If a hub’s keystone is destroyed, the first keystone to enter the hub becomes the new primary keystone for the location.
A hub without an active keystone in play for a year and a day automatically disenchants the hub room, rendering all portals to it disenchanted as well. A disenchanted hub room that remains disenchanted for a year and a day renders the hub room (and all associated waystation portals) unusable for re-enchantment. To place a hub room in the same location, all waystation portals must be removed, new portals constructed, and the whole thing re-enchanted.
Once the room has been constructed, the walls must be treated with an alchemical mixture that consists of the thaumaturge’s blood, lead, and walnut oil. One trait of blood per wall is normally all that’s needed, though an ST may require more for larger surfaces.
Once the surfaces have been painted and the alchemical mixture has dried, the thaumaturge must spent the next night enchanting the hub. This is usually done with meditative chant, with an equal amount of time spent before each wall.
Once the hub is enchanted, the ritual, “Waystation Teleport” may be used to connect location (see the ritual, “Waystation Teleport”, for details.