Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Assamite Sorcery - Dur-An-Ki
XP Cost: 4XP
MET Mechanics:

A Fetch is an image or impression of a person that goes on before them rather than behind, like déjà vu in reverse. Sometimes tied to items, these doppelgängers have had many names: etiäinen, vardøger, certain of the djinn, or simply guardians. Such idols once served as instruments for the presence of divinity, they would be consecrated and given life, as homes for the gods. Cult statues were and were not the gods. As a Fetch is and is not the person.

System: The Ashipu creates a mommet of the target and powering the doll with a holy relic, lures a spirit to inhabit the creation. Once a point of blood from the target is fed to the mommet the spirit manifests in the target's shape. The spirit is restfully asleep and will remain so until targeted either physically or mystically. If disturbed the spirit wakens displeased primarily with the caster for breaching the deal and secondarily with the target. The ritual lasts twenty-seven hours or until the spirit is physically dispersed. During which time any attempt to mystically locate or spy on the target finds the Fetch rather than the target. When a Fetch is disturbed the caster is immediately aware.

The Ashipu may only maintain one Fetch at a time and may not create another until the first one's time is up or until it is dispersed.

Date of Archival: 12-Mar-2015
Assamite