Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Succubus’ Tendril (Basic - 1)
The Baharist found along time ago, that the ways they follow are a hard path and have caused them to have many enemies. A lone Baharist developed this ritual to never be without her weapon, she sought answers, and used her Garden for guidance, seeking the wisdom of our Dark Mother. She found a vine within the center of her Garden that seemed destined to grow. This vine, she found, was to be a weapon forged by Lilith herself. The Baharist grabbed ahold of the vine, and it came to life. It quickly wrapped around her arm and seemed to have burned the marks of a thorny vine into her arm. When she pulled away, she could feel the vine within her, pulsating with new found power. She extended her arm, and the weapon of the Bahari lashed out. With this new weapon, she learned the way to teach other Bahari to never be without their weapon.
To gain the Succubus’ Tendril, one must enact this ritual and find a vine within the Garden of a Baharist. Once found, this tendril will wrap around the dominant arm of the user. If the user is a ambidextrous user, they will be able to have it placed upon both arms. The result is a tattoo of a spiraled thorn tattoo along the arm(s) of the user.
Mechanics: The Baharist spends two blood traits and exudes a razor sharp tendril whip from her wrist. This weapon can not be disarmed. The whip can be from two feet to ten feet and shifts length at the command of the user. This power lasts until the end of the scene or hour. Stats of the tendril are:
Succubus’ Tendril
Bonus Traits: 3
Negative Traits: Clumsy
Concealability: Jacket (wrapped around the forearm)
Damage: Two Lethal
Special Ability: Speed and/or Grappled:The whip has a hold of a limb. The next attack may be used to trip or pull the target three (3) steps towards the attacker. This requires an opposed Melee vs. Brawl test. Should the target win the test, she may escape the Grappled effect, or pull the attacker three(3) steps closer. The attacker may not relent the whip to the target to avoid the loss until her next action.