Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
The Master's Return
Advanced Thaumaturgical Ritual
Approved October, 2011
This ritual requires the caster to possess at least the second
Intermediate of The Hearth Path, Temportal.
The caster must first establish a Haven, warded with Temportal, within
no more than a single night's travel on foot from the intended
location for use of The Master's Return (a trip the caster must walk
during the night of the ritual's casting). The Haven can be any sort
of structure, so long as it is warded by the caster's Hearth Path.
Once a Haven has been established, the caster must locate a door
within the structure of her Haven as well as a door within the
location she wishes to cast The Master's Return. It doesn't matter
what doors are chosen, so long as they are the same type of door;
interior, vs. exterior as well as being located in reasonably similar
places within the structure's architecture.
The caster must etch arcane symbols along the doorjamb of both doors
from floor all the way around to floor again, on both sides of the
wall. While the symbols are small and can be carved anywhere on the
doorjamb, an observer can possibly locate them if they inspect the
door closely. After inscribing the symbols, she must run her finger
across them, painting a thin coat of blood into each symbol, which
also may be noticed by an observer looking closely. Painting both
doors requires a total of two blood traits.
Finally the caster must whisper a command word or phrase into the
locking mechanism of both doors, where she invests a portion of her
power into the door, costing her one permanent Mental trait. This
investment causes a small glyph to mystically appear upon the lock of
the door, which may be noted by an observer inspecting the door
closely.
So long as the etchings remain intact, the glyphs remain unscathed,
the blood remains untouched and the doors remain in one piece, the
caster may speak the command word or phrase and pass through one of
the doors to the other... once, taking with her all her belongings,
but no other beings. Once the caster has made use of either of the
doors to pass through to the other, the etchings and glyph fade to
nothing, taking the caster's blood with them as they go.
The caster may have in existence as many passages via The Master's
Return as one-quarter her total permanent Mental traits.
