Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Sadhana
XP Cost: 0XP
MET Mechanics:

This Path is a tantric expression of creation-as-worship. Followers seek to channel the primordial tattvas (elements) into physical forms, forging relics and items that can mirror the power of rare mystical materials.

• Touch of the Tattvas
The sorcerer gains the ability to perceive the elemental resonance and mystical potential within materials and objects. This is essential for choosing the right base items for imbuement.
System: Spend 1 Mental Trait and make a Static Mental Challenge (difficulty 6). On success, the user may:

Identify any enchantments on the object.
Detect the dominant elemental alignment of an object or place.
Recognize magical materials or items (including counterfeits or illusions).
Duration: 1 scene

•• Binding the Flame
The vampire can now bind elemental spirits or conceptual forces into items to create powerful relics. These items may act as magical foci, weapons, or protective charms with distinct effects.

System: Spend 2 Willpower, 3 Blood. An item created with this level of this path is considered to have a +2 to the item's Craft rating.

••• Elemental Imprint
The caster may infuse a crafted item with elemental energy, choosing from one of the five tattvas: Earth (Prithvi), Water (Apas), Fire (Tejas), Air (Vayu), or Aether (Akasha).
System: Spend 1 Willpower and perform a 10-minute ritual with a Static Mental Challenge (difficulty 7). On success: The object grants one of the following Traits or abilities (choose one) to any character carrying the object with the expenditure of a Mental Trait:
Earth: Gains the Trait Resilient and the item becomes ard to break or damage, winning ties against attempts to do so.
Fire: Adds +1 bonus Trait on Physical Challenges when using the item as a weapon and may spend a point of Willpower to cause an attack to deal aggravated damage.
Water: Grants the bearer +1 trait to resist frenzy or mind control.
Air: Grants +1 step and the *Speed* trait to the item if it is a weapon.
Aether: Allows the bearer to see Spirits for the remainder of the scene.

•••• Crucible Emulation
At this level, the vampire can “mimic legendary materials” using mundane objects as base matter, transmuted through the sacred crucible of the Sadhana. These emulated materials behave similarly to soulsteel, jade, obsidian, etc.
System: Spend 1 Willpower, 3 Blood, and perform a 30-minute ritual. Then engage in a Static Mental Challenge (difficulty 8) and requires use of samples taken of the intended material.
Transmuted weapons gain one of the following effects:
Soulsteel: The weapon gains Mass Trauma and deals an extra 2 levels of Corpus damage to denizens of the Underworld. Is treated as inert black steel while in the Skinlands.
Jade: The weapon gains Shield Breaking and the bearer +2 bonus traits to resist mind control or supernatural sources of fear.
Silver: The weapon gains the Speed trait and grants +2 Initiative.
Other materials can be used at Storyteller’s discretion but should provide only limited benefits.

••••• The Divine Artifice
Weapons imbued with this power are obviously magical in nature, even to the mundane eye, unless explicitly designed not to be. The process of creating them is taxing and costly to the creator, requiring the use of magical materials, such as Jade and Soulsteel, as well as starlit steel. Only weapons considered masterworks can be so imbued - the spirits being awakened will not tolerate lesser works.

System: Spend 3 Willpower and 2 blood per foot of the weapon being imbued, as well as a sample of an appropriate magical material for the weapon's intended purpose, and make a Static Mental Challenge (difficulty 15).

The awakened spirits of these creations are intelligent and loyal to the individual the weapon was created for - they may communicate with the spirit as if utilising Wooden Tongues or Astral Cant. Each of these weapons is exceptionally sturdy, winning ties against breaking.
Additionally, the creator may permanently imprint a single level of a non-R&U Discipline, or an R2 Blood Magic power that is not paradigm exclusive. This grants that power to the weapon, though in the case of something that has a cost or requires a challenge, that would be paid by the wielder. After the power is utilised 4 times, the weapon must be recharged in a specifically dedicated temple for one lunar month.

There may be no more of these items in existence at one time than the creator's permanent Willpower, and they will only work for the individual they were created for.

Date of Archival: 05-Jun-2025
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