Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Koldunic Sorcery
XP Cost: 0XP
MET Mechanics:

The Ofuda, in Japanese culture, are charms, wards, or scriptures that are said to bear good luck,
protect or harm bad spirits. Many similar forms of prayer papers can be found among various
other religions of the world. The Ofuda, however is a specific practice from the religions of
Japan found origin in the Shinto religion. By preparing these prayer papers calling on the
appropriate Kami a Suwa revenant can ask for the HeavenOs direct intervention upon their
enemies. These prayers may be prepared hours in advance of their use, and they retain their
magic for up to one day. The prayers may be thrown at any target the caster can see (including
invisible foes sensed through various Discipline powers), and once thrown, the prayers fly
around obstacles-making all but complete cover useless-and otherwise defy physics to reach their
target. Hitting a target with the prayers still requires a successful Melee Challenge, however.
Most of these powers must be dodged if the target wishes to avoid their effect. In other words,
some speed- or agility-related Trait (such as Quick or Agile) must be bid if the target wishes to
defend against them. Traits such as Enduring or Brawny do not function as a defense against
these powers, although of course the target may choose to attack in response instead of merely
defending.
•Divine Judgement
These prayers work as a warning to those who would cross the Suwa. When they strike their target
they ignite immediately and explode upon them as the prayer is invoked. The fire that manifests
on the Ofuda is a rich red as it seeks to harm the target and inflict the pain of judgement from the
heavens upon them.
System: The caster makes a contested Physical challenge retested with Melee against their
target. If the victim fails they suffer one level of aggravated damage and are considered two
traits down on all challenges for the remainder of the round. The victim may spend 1 willpower
trait to not be down traits for the round.
••Celestial Prison
These Ofuda glow in an eerie green flame as they expand and wrap themselves around a target.
The prayer papers move and hold to restrain their target. Those engulfed by these Ofuda find
themselves unable to move or act for a time as they struggle against them to remove them from
their body. Those who fail to do so often find themselves trapped until the wrath of the heavens
is removed by the Suwa.
System: The caster makes a contested physical challenge against the target retested with Melee.
If the victim fails they lose all movement until they are able to remove the prayer paper from
their body. They must succeed at three Static Physical challenges with a difficulty of 6. They may
make one attempt every action. Only once they have succeeded on three challenges is their
movement returned.
•••Fires of Heaven
The Ofuda of the Fires of Heaven seek to inflict pain more than physical damage upon a target of
the SuwaOs wrath. Once attached the prayer paper glows in a bright blue flame as searing agony
courses through the victimOs body; causing nearly all forms of thought and concentration to fail
as long as the prayer remains.
System: The caster engages their target in a contested physical challenge retested with Melee.
If the victim fails the victim may not use any mental powers or Mental Disciplines without first
expending a Willpower trait, and must do so until they are able to remove the prayer paper from
their body. They must succeed at three Static Physical challenges as a difficulty of 6. They may
make one attempt every action. Only once they have succeeded on three challenges they may
use Mental Powers as normal.
••••Celestial Banishment
There are many creatures that are not native to the physical world that go by many different
names. Spirits, Ghosts, Demons are all known to the various cultures of the world by a variety
of different titles. The Celestial Banishment Ofuda calls upon the intervention of the Heavens to
banish these creatures back to their native homes. By applying the prayer paper to the creature
itself or an item that contains it; it will glow a bright orange as it burns the spirit back to the
realm from which it belongs.
System: The caster must engage the target in a contested physical challenge retested with
Occult. If you succeed you either apply the prayer paper to the spirit in question directly or an
object it is inhabiting. You may then immediately throw a contested Willpower challenge
against the spirit to banish it back to its home realm and off the physical plane. Objects
inhabiting a spirit used by this power are no longer considered fetishes or to have a spirit aspect
to them. This power works only on Spirits, Ghosts, and Demons etc that are not from the
physical plane of existence.
•••••Wrath of the Gods
The final and most potent prayer of the Ofuda is also one of the more dangerous ones. It calls
upon the gods of the heavens to directly intervene and judge a target. Should the Ofuda hit their
target it immediately engulfs in a golden flame that slowly consumes the target as they are
judged. Those judged wicked under the eyes of the Heavens are burned with wounds they
cannot resist in any way as the Heavens have judged them. However, the Suwa pays a similar
price to call upon the direct judgement of the gods as they extract their own price for calling
upon them directly.
System: This power costs 3 blood and 1 Willpower trait to use. The caster makes a contested
physical challenge retested with Melee. If the victim fails they immediately suffer three levels of
aggravated damage that may not be resisted in any way. Neither Mundane nor Supernatural
means may be used to resist or negate this damage in any way. This damage may be healed
normally, but the victim must take it originally. If successful the caster themselves also suffer 1
level of unsoakable aggravated damage they cannot resist as well. This power has been known
to fail if the target is innocent of the crimes the caster believes them guilty of, or it may even
rebound on wicked Suwa who attempt to destroy creatures they know to be blameless. The final
call for this effect falls to the storyteller whether or not the caster's target is a truly pure and
innocent being or not. This power may only be used once per round.

Date of Archival: 19-Jun-2023
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