Custom Blood Magic: Path
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Synchronistic Theurgy:
If all of reality were an apple, this world is but the skin. We drift upon depths both unknown and unknowable to mortal minds. But we are no longer mortal. The world has been defined by the thoughts of all the conscious entities which inhabit it, an ouroboros of existence containing potential beyond that which is known by simple physics. Cause and effect need not be traceable, and in fact often are not. The practitioner of Synchronistic Theurgy has become skilled at noticing the intangible links between acausal events, is able to draw forth knowledge from the subtle interconnectedness of all things and can even force the world to adopt new archetypical axioms- if only for a short time.
This path is both roleplay and creativity heavy.
1. Archetypical Intraexamination
The collective unconscious binds all minds together. Every answer can be found writhing within its depths. By delving into the collective unconscious, the magus can make jumps of logic with uncanny accuracy, pulling the answers to his questions out by their sympathetic bond to the questions posed. This is not infallible, however, as such dredging rarely retrieves the answer alone, often clouding information through thin membranes of Perspectives, or retrieving versions distorted by Metaphor.
Mechanics:
Spend one blood and one mental trait, then make a simple test versus a variable difficulty determined by the ST. On a success, the ST provides an answer to the question posed by the player. The answer may be presented as a strange coincidence (a bird cawing loudly over a sought-after item's hiding place) or enigmatic visions (seven winged apples representing airport terminal A7). Failure retrieves nonsense. Optionally, in the event of a failure the ST may request a follow-up test- on a failure, the information is dangerously misleading.
This power can only be used once per subject per scene/hour.
2. Conjunctive Dowsing
One cannot have an effect without cause- and the two are inextricably linked; a river of temporospatial causation that must exist so long as either the source or destination remains manifest. In the eyes of a skilled Magus, such aetheric linkages may be traced from either end to the other, revealing source or target of mystic effect. Some effects, however, are self-contained, usually rituals and the like.
Mechanics:
Spend one blood, then make a contested mental challenge against the source of the effect being dowsed. On a success, the Magus is able to trace the sympathetic links between cause and effect- effectively identifying and locating either the caster or the effect.
Dowsing does not work on self-contained effects such as rituals, and the Magus must be aware of the existence of the effect to attempt the dowsing. It also does not function on effects that are not being actively maintained or cast (such as Forgetful Mind).
3. Drafter's Prerogative
Once a Magus truly understands the nature of the connections between people and ideas, they may begin to draft them themselves. Forging connections from whole cloth is neither simple nor lasting, and such links rarely last longer than a single hour. Curiously, such connections may be made between entities, objects or a combination of both, though an entity must be willing.
Mechanics:
Spend one blood, then make a contested mental challenge against each target you wish to forge a connection between. For one hour or the duration of the scene, a single type of effect (such as damage, healing, or enhancement) used on one target is halved in effect and shared between the two. In circumstances where halving effectiveness would not make sense, duration is affected instead.
A single target cannot be affected by more than one use of this power at once, and targets must be unattended objects, or willing.
4. Praxis of Will
By forging temporary connections between events and the concept of success, the Magus can collapse quantum superpositions as he desires. This effectively lets the Magus determine the results of otherwise random chance, allowing anything that could happen to happen as they see fit.
Mechanics:
Spend one blood, then make a static mental challenge against a variable difficulty determined by the ST. Success allows the Magus to determine the results of a random event or cause a plausible random event (such as transmission failure in a vehicle). Multiple uses in the same scene should increase the difficulty of the static challenge. This power cannot be used in combat.
5. Prophetic Self-Actualizaion
The apotheosis of Synergistic Theurgy involves inextricably binding the practitioner's fate to that of success. By metaphorically writing ones own destiny, a Magus can ensure that they persist long enough to see the prophecy through. The mental toll may be extreme, and the effects engendered may be obviously breaches of the masquerade, but survival may be worth it.
Mechanics:
Spend one blood and one Willpower. For the remainder of the scene, you may spend one mental trait and describe an unbelievable coincidence which grants you one additional, might-like defensive retest.