Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Koldunic Sorcery
XP Cost: 0XP
MET Mechanics:

A mastery way off the Way of Spirit, a Koldun with this path of blood magic is known as a Sangromancer. Whereas the Way of Blood allows for control of one’s own blood, the Way of Sangromqany allows for the control of others. With this blood magic they can drain the lifeforce of other beings, place curses on enemies, and even possess the minds of others. All by reaching into the darkness and very life essence, blood, of a victim. Like all Koldunic Sorcery paths, the retest for the Way of Sangromancy is Occult. While being used the Koldun’s eyes turn an eerie black and red. This will be considered a Mastery Way.

•Drain Blood
With this level of mastery the Sangromancer Can force their victims own blood to leave their body. By focusing on their essence and blood within the Koldun reaches out a hand as he forces the very blood to leak from the victim. The appearances of this power are similar to those of Stigmata, as the victim will cry tears of blood and sweat it as well from their very pours.. As the Koldun does so red wisps of energy slowly drain from the target and pour themselves into the Koldun.

System: Make a Social Challenge retested with Occult versus your target. If you succeed you may the victim loses 1 Blood Trait as they bleed it from their body in a rather gruesome display. This Blood Trait from the victim is considered spent and lost, granting the victim no benefit of it. In addition the loss of blood in this manner does not count towards the victim's generation maximum of blood spent per turn.

••Drain Life
The first step in the art of Sangromancy is the very ability to strip the life essence of another and return that very essence to the caster. By manipulating the life energies in blood and all creatures a practiced Koldun can learn to manipulate this life force as if it was clay. Even the Undead are not immune to its effects as their own blood carries the same Life Force the Sangromancer seeks to manipulate. As the Koldun does so sickly blue wisps of energy
slowly drain from the target and pour themselves into the Koldun.

System: Make a Social Challenge retested with occult against your target. If you succeed you may spend 1 Social Trait (With a maximum of 3). Each Trait spent inflicts one health level of lethal damage on your target and heals the user for one health level if they have suffered in bashing or lethal.

•••Drain Will
The ability to drain a victim of their very will to fight is an important art to master for a Sangromancer. They may now manipulate that very will and drive in their victims and transfer it to themselves. As the Koldun does so white wisps of energy slowly drain from the target and pour themselves into the Koldun.

System: Make a Social Challenge retested with Occult versus your target. If you succeed you may spend 1 Social Traits (Maximum of 3). Each Trait spent strips the target of 1 Willpower trait and gives you 1 Willpower Trait in return on a one for one basis. This may not take you over your maximum Willpower pool.

••••Curse of the Blood
Your command of another’s life force is now at such mastery you may lay down a potent curse upon that very same blood. By expressing your displeasure at your victim and shouting the curse of caine upon them for having dared to cross you, the victim will feel their very blood within them grow weaker and thin. Though this curse may only last a short time, a truly angered Koldun may make it last even longer.

System: Spend 1 Willpower trait in addition to the normal blood trait cost and Make a Social Challenge retested with Occult versus your target. If you succeed the victim suffers from the Thin Blood flaw for the next scene or an hour. You may spend a permanent Willpower trait to make this curse last 24 Hours. The Victim must directly hear the words from the caster spoken for it to take effect.

•••••Subjugation of the Blood
The final mastery of the art of Sangromancy, the Koldun may take over the very body and will of their victims. By reaching out and commanding their Life Force and blood within their body the Koldun can control the victim for a short time. They press their own mind deep into the victim over riding their desires and replacing them with that of the Koldun. Legends state no too few victims of this power have been made to kill themselves because of the measure they had displeased the Koldun.

System: : Spend 1 Willpower trait in addition to the normal blood trait cost and Make a Social Challenge retested with Occult. Should you succeed you may control your victim’s next action they must take. The victim may spend a willpower point to control their next action and ignore this effect. You may make the victim do anything you desire as you control the very blood within their bodies and have full command over them. However, this effect will only allow you to control their immediate next action and not any other follow-up actions. You must use this power
again on a victim to control any other actions of the victim. The user cannot be made to kill or incapacitate themselves in this way. The caster may make the victim spend blood to fuel their disciplines, but only those physical in nature.

Date of Archival: 04-Nov-2021
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