Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Koldunic Sorcery
XP Cost: 0XP
MET Mechanics:

Way of Hexing
Throughout all cultures and history the power of curses is well known to all.  This is the same for the Koldun’s of Russia.  Calling upon their Slavic gods to lay devastating hexes on their enemies; the few Kolduns who practice this way are feared as witches and hags.  The Koldun calls down a curse of their choosing as appropriate to the actions of their victims and then calls upon a Slavic god to give the curse power and effect.  Luckily for the victim’s if they are unable to hear the curse being laid upon them then they need not fear it; as this power has no effect on those victims who cannot hear the Koldun’s curse.  This Way is a Mastery Way off the Way of Spirit and when invoked the Koldun’s eyes turn pure orbs of black. 

•Dazbog’s Ire
The Koldun invokes the Slavic god Dazbog to cast his gaze upon those who would dare to cross them.  By speaking the curse the victim finds their action more sluggish and difficult to perform; as if a weight has been added to their shoulders.

System:  Spend 1 Blood trait and speak your curse to a target.  Make a contested Social Challenge against your victim retested with Occult.  If you succeed the victim is down 2 traits in all challenges for the next scene or an hour.

••Hand of Mokosh
By calling up Mokosh to curse their victim; a Koldun may make a victim suffer unfortunate luck at just the right time.  Once the curse has been laid by the Koldun he may invoke it whenever he sees fit.  Even those cursed who are masters of a craft can fall victim to this curse at any time the Koldun wishes and cause them to break or fail in a master piece they have done hundreds of times.

System:  Spend 1 Blood trait and speak your curse to a target.  Make a contested Social Challenge against your victim retested with Occult.  If you succeed the victim has one forced retest on any challenge you call against them at any time.  Once this curse is called upon, it must be used again on the victim before you call upon this forced retest against them.

•••Stirbog’s Wrath
Those who cross a Koldun with this power dare them to be stripped of all their beauty.  This powerful hex that is invoked by the Koldun calls upon Stirbog to strip a victim of all their appearance; leaving them a withered and hideous hag.

System: Spend 1 Blood trait and speak your curse to a target.  Make a contested Social Challenge against your victim retested with Occult.  If you succeed the victim may not bid or call upon any Appearance related social traits for the next scene or an hour.

••••Simargl’s Fire
One of the greatest curses ever laid were those to the clans of caine.  He invoked his own might upon his blood and curses each of the clans with their weaknesses.  A Koldun with this power pulls upon the cam power and curse of caine.  Though they are not the first vampire; so they must invoke Simargal to empower the curse instead.  Those such cursed by the Koldun may find themselves with an additional clan curse besides their own.

System: Spend 1 blood and 1 permanent willpower to use this power; as well as speak your curse.  Make a contested Social Challenge against your victim retested with Occult.  You may choose one clan weakness and apply it to the victim.  This curse lasts until the caster lifts it or is killed.  A victim may only be effected by this power once.  You may not enact a new clan weakness on a victim unless you wish to replace the previous one you have placed.

•••••Curse of Mokosh
The final and most potent ability of the Way Hexing allows a Koldun to custom tailor a curse to their victim.  However this curse is not applied easily or quickly.  First the Koldun must subdue their victim and bind them on a ceremonial stone.  They must spend the next several hours enchanting and invoking the god Mokosh to empower their hex on the victim.  If they succeed those who fall victim to this curse are forever twisted and warped by the power of the words of the Koldun.

System: Spend 3 blood and 1 permanent willpower to use this power; as well as speak your curse.  In addition this spell takes 4 hours to perform and your victim.  Once complete you must also defeat your victim in a contested willpower challenge.  If you succeed you may lay down any curse you desire upon a victim that doesn’t end in their immediate death.  Examples include changing someone’s entire body into something else like a cat or male into a female.  Erasing someone’s entire memories and giving them new ones.  What exactly may be done with the this curse is ultimately decided by the Storyteller and they may choose to deny any curse they wish, but should work with the player to help define what that can do.  Usually, flaws, negative, traits, derangements and physical changes are allowed to the victim.  This curse only lifts when either caster chooses to lift it or they are killed.

Date of Archival: 14-Sep-2020
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