Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Assamite Sorcery - Dur-An-Ki
XP Cost: 0XP
MET Mechanics:

Walk of Shamash

This path was developed honoring the Babylonian diety Shamash.  Being the god of travelers and messengers, this path focuses on getting people and objects from one place to the other.  When sending or traveling using this path, the destination must be to a known place or a willing recipient.  This path requires the normal expenditure of blood and is retested with the Occult ability.

Basic

Messenger:  This power allows the user to send a small object to a willing person or a known location.  The item must be relatively small in size, being able to be held in one or two hands.  The item appears either in the recipient’s hands, if possible, or within arm’s reach if the hands are full. The user must succeed at a static Mental challenge, with the difficulty set by the ST depending on distance from the user.  If recipient is within line of sight, there is no challenge needed.

Travelers Speed:  By using this power, the sorcerer is able to speed up his movement speed substantially.  While in effect, the user is granted 3 additional steps per action.  This power lasts for the duration of the scene.

Intermediate

Jaunt: By calling upon Shamash’s affinity for travelling, the user is now able to make small leaps between locations.  This ability allows the user to teleport from his current location and appear anywhere he is familiar with, up to a distance of 500 yards.  The user must succeed at a static challenge, with the difficulty being determined by how familiar he is with the destination.  If the user is able to see his destination, then no challenge is required.

Recall:  Upon reaching this level of mastery, the practitioner is now able to call specifically marked items to himself over any distance.  These items are marked by using this power while holding the item in question, costing the normal amount for enacting the magic.  Once marked, the item can be left where ever the caster wishes.  Upon using this power to retrieve the item, the caster must picture the item he wishes to call.  Each item may be called once before it needs to be marked again.  The item may be summoned even if it is in the possession of another, but may not be retrieved across planes.

Advanced

Pilgrimage:  This ability works much like Jaunt, however the distance is much greater.  The user is now able to move himself up to 100 miles from his beginning location.  The difficulties for the enactment of this power are the same as Jaunt.

Date of Archival: 02-Aug-2017
Assamite