Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Koldunic Sorcery
XP Cost: 0XP
MET Mechanics:

Way of the Witch

•Confer With Daemons
System: The Koldun spends one willpower in addition to the normal blood cost. For the next scene or hour the Koldun may speak, understand, and communicate with spirits. This does not grant the ability to see or interact with spirits physically, but does grant the ability to communicate with them.

••Subjugate Daemons
System: The Koldun spends one willpower (in addition to the normal blood cost) and engages the target spirit in a contested willpower challenge. If successful the Koldun may issues one command to the spirit it must follow. This command, cannot be counter to the nature of the spirit or something that would cause it harm or be self-destructive. If the Koldun wishes to force the spirit to act counter to it’s nature; they must spend an additional Willpower trait and engage in a second contested willpower challenge against the spirit. If successful the Koldun may now give the spirit a command counter its nature. Lastly if the Koldun wishes to command the spirit to do something that would bring it harm or destruction they must engage in a third willpower challenge against the spirit after spending another point of willpower. If successful the spirit will now perform nearly any act for the Koldun. This command only lasts until it has been carried out or for one full day. Whichever happens first.

•••Chart the Daemon
System: The Koldun engages the target spirit in a contested Willpower challenge with the spirit. If successful the Koldun now knows the spirits Rage, Gnosis, Willpower, Essence, and Charms it possesses.

••••Dance of the Daemons
System: The Koldun spends 1 willpower in addition to the normal blood cost for using Koldunic Sorcery. For the next scene or an hour the Koldun may see into the Umbra automatically if their current willpower rating is higher than the gauntlet. If their current willpower is not higher then the current rating of the gauntlet, the Koldun may engage in a static willpower challenge versus the current Gaunlet rating to be able to see into the spirit world.

•••••Rend the Velvet Shadow
System: The Koldun spends one willpower point, in addition to the normal blood cost. Once cast the Koldun engages in a static willpower challenge against a difficult equal to the gauntlet in
the area. If they succeed they are able to fully enter into the Umbra. If the Koldun wishes to return, they must spend another willpower and blood trait and perform another static willpower challenge versus the difficulty of the gauntlet to step back into the skin lands.

Date of Archival: 27-Oct-2015
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