Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Koldunic Sorcery
XP Cost: 0XP
MET Mechanics:

Way of the Storm

Unless otherwise noted, all powers last as long as they are concentrated on. All powers cost one will power to activate, unless otherwise stated. The casters hair will whip around, and a nimbus of blue light will be seen around his head while using this way. the affected area is a 200 foot radius per level of the Way, less at the casters discretion.

 

• Gust of Wind

By use of this power the caster calls fourth strong winds. Small fires will be put out. Large fires will be stoked into raging infernos. Kites will be flown like a pro. All nonmagical ranged attacks suffer a one trait penalty.

 

••Windstorm

By use of this power the caster calls up a mighty windstorm. All but the grandest of fires will be put out. Wet clothes will dry in seconds. Minor property damage will occur. All targets of ranged combat get a bonus retest. All physical actions are down one trait.

 

•••Rainstorm

By use of this power the caster summons a mighty rain storm. 1" of rain will fall an hour (6" of snow if its cold enough.) All ranged combat suffers a two trait penalty, and is limited to 30 feet or less, as is line of sight. Effects such as flooding or roof collapses are at st discretion.

 

••••Hail Storm

The caster calls down a biblically vicious hail storm. Its the kind of think that bankrupts insurance companies. 2" hail stones fall as long as the caster concentrates on the power. There will be a great deal of cosmetic and minor damage done. people in the area of effects suffer 2 bashing per round, but also gain defensive ties on any ranged attack against them. Line of sight is again limited to 30 feet.

 

•••••Natures Wrathful Avatar

By expending an additional will power, the caster summons one of Natures most destructive forces; a tornado. It takes two rounds of concentration for the funnel to form, durring which time the skys turn green. All other storm effects are cancelled. On the third round the funnel will drop and can be directed by the caster for the next five rounds, at which point it will dissipate. All but the sturdiest buildings will be destroyed by this, as will any vehicle hit. the funnel moves 20' per round, and has a 20' base. To hit a person the caster must win a mental vs physical test against them. The funnel will cause five bashing per round to anyone trapped in it. To escape the victim must win a static vs 13 traits, or wait it out.

 
Date of Archival: 31-Jan-2015
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