Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Koldunic Sorcery
XP Cost: 0XP
MET Mechanics:

As with all ways a willpower must be spent to activate any of these powers. the Tzimisce must also have a hand full of his home soil, and have lived in the location (making it a haven) for no less then a week.

 

•Tour of the House

Upon using this power the caster will become aware of the status of all entrances, exits, windows ect. (Status is in locked, open, closed, smashed, ect)

 

••Grand Feast of the Master

In addition to the required will power, a social trait is to be used for each person the caster wishes to include in the Feast. Must be cast in the Haven. All blood consumes is treated as if the Blood Feast ritae was used.

 

•••Glorious Decorations

In the old days, guests would marvel (or be terrified) at the way a Tzimisce haven was decorated. Often to distraction. Specifics vary from Tzimisce to Tzimisce, but will include eerie noises, odd shadows, objects moving about of their own volition, and so fourth. The end effect is unnerving and distraction. Visitors need to make a courage test vs the casters Path (of morality) rating. They are unaffected on a win, down two traits in all mental and social action on a tie, down four on a loss. This power does not work on those present when cast, or on people following the same path.

 

••••Lord of the Manor

This power allows the caster to mystically expel the victim from the Haven. The caster points at the target, and then must state their expulsion ('Be Gone!', or some such.) The caster then enters into a social test with the suject; if the target losses, he finds himself back at his point of entry to the haven, and must spend a will power to reenter. This effect lasts till sunrise.

 

•••••Masters Right

This power brings fourth the casters primal essence, causing him to exude an almost tangible aura of menace. for the next five rounds any being in the Haven wishing to take a direct action against the Tzimisce must win in a 5 trait courage test of find himself too fearful of the Tzimisce to act act for the remainder of the round.

Date of Archival: 31-Jan-2015
Tzimisce