Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Combination Discipline / Technique
XP Cost: 15XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 5
Celerity 5
Fortitude 5
MET Mechanics:

Due to the Gangrel being used to life in battles and survival plus the habit of changing shape, from the skill of Celerity he develops a way to reinforce his body by accelerating the regeneration of his internal System, creating greater Resistance and more efficient control over his fortitude

System :
Once acquired, this ability is to be used reflexively on normal Fortitude Tests.
Using this combination of disciplines causes the character to absorb 1 more point of physical damage when using Fortitude.
This power can only be used to absorb combat damage.
Sugest cost 18xp

Date of Archival: 21-Nov-2023
Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 4
Auspex 4
Animalism 2
MET Mechanics:

Using the connection of your blood you are able to go to the target of this combo. This combo allows you to  call to your blood with in a kindred or bonded individual. This bond with your blood can either be through lineage or blood bond. By spending a blood and a will power you call to the person that you have the bond with. This call forces you to show the face of your beast as it tries to reconnect with the power with your blood. (if seen by those not of the blood it would be consider a masquerade breach.) By howling or calling the name of your target if you succeed  your target then responds in kind. Their response however does not cause their beast to manifest and would not be consider a masquerade breach. The target will either howl back or call out the Blood Shepherds name. Allowing you to go to your target like a reverse summons. Blood Shepard will not work if the person has 3 or more blood bonds as your blood is to thinned out. Though it they are of your lineage than it is still possible.

Challenge: A social Challenge verse the target. This challenge works like summons excpet each level of Blood bond gives a bonus trait. If the user of power wins a masquerade breaching howl is let loose. The Target will in turn call out the Blood Shepherd's name. (this how ever is not masquerade breaching). If the target is with in range (the range of summoning) the user of Blood Shepard is drawn to their target like summons.  

Date of Archival: 09-Nov-2017
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 15XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 5
Presence 5
MET Mechanics:

Over the centuries, the master of this power has encountered countless obscure and dangerous situations. You have battled against and alongside all sorts of supernatural phenomena. You have done every drug, drank every drink, and read every book. This allows you to be prepared even in the face of the most nonplussing stimuli. It may be puzzling or overwhelming to most, but for you it's just another Wednesday. You could (and often do) tell a dozen stories just like it.

System: You win on ties in defense against any mental or social challenge that would stupefy, incapacitate, or stun.  For example, these include but are not limited to such powers as Riddle Phantastique, Love, Mind Numb, Requiem, and One-Track Mind. Final discretion is up to the Storyteller.  

In addition, you can try to snap out of the effects even if you have already been affected by such powers or stimulants. You may spend a mental trait once per effect per turn, even if normally prevented, to attempt another defensive test to immediately end the active effect.  These defenses also work against drugs and venoms.

Date of Archival: 18-Dec-2020
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 3
Custom Discipline Requirements (Combination): Madman's Quill
MET Mechanics:
Some enterprising Malkavian(s) who didn't like the constraints of Madman's Quill to the world of physical works of art formulated a method by which the power could be used in a performance. The resulting performance can affect an entire audience; there is no way in which to make the performance selective. Even a permanent recording of a Performance imbued with this power can affect the listener (or viewer).
 
MET System: The Malkavian can use this power to embed any Dementation power they possess (with the exception of Eyes of Chaos) into a performance. After choosing which power they will weave in, the Malkavian expends a temporary Willpower and a Blood Trait, then makes a Social Challenge against a difficulty of 9 plus the power's level, retesting with Performance. 
 
Anyone observing the performance for at least two minutes will be on the receiving end of a Static Social Challenge by the performance itself (it uses the Malkavian's Social Traits). If the individual loses the challenge, they are affected by the embedded Dementation power as normal, as well as gaining a Derangement focused on the performer lasting for the duration of the scene. The Derangement is at Storyteller Discretion, but Obsession or Paranoia are common.
 
The Malkavian may also choose to make a permanent recording of the performance, as appropriate (a video of a dance, a tape of a song, etc.). The process of embedding a power into a work takes only as long as the performance lasts, but the Malkavian must expend an additional temporary Willpower Trait and Blood. The resulting item card should also be noted with the Malkavian's Social Traits at the time of creation. Failure of the test results in a normal item with no Dementation power woven within it. Anyone listening to, or viewing the performance makes the test as above, with the same results of a failure. In this case, the Derangement lasts for the scene or hour, whichever ends first.
 
Completely destroying the recording will end the effect of the power on anyone afflicted by it; destroying the creator renders the recording inert and ends any lingering effects. Anyone who successfully resists against a recording's Dementation power may examine the item to reveal the strange feeling. Succeeding in a Mental Challenge of difficulty 8 Traits, retesting with Occult, would reveal that the object is cursed in some way, perhaps more pending Storyteller decision.
Date of Archival: 28-Mar-2017
Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Flight 1
Visceratika 1
MET Mechanics:
By the power of your blood  you instantly sprout two additional arms. These arms aid you in combat. This action is an automatic breach of the masquerade. These arms grant you. - +2 Grapple - +2 Physicals against Multiple Opponents - +1 additional action.
 
1 blood to activate lasts until deactivated
Date of Archival: 22-Feb-2015
Tremere, Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 5
Auspex 5
Celerity 3
MET Mechanics:

DESCRIPTION: There are many roles in service to the terrible powers of Divinity, but Heralds are unusual in that their jobs are more ethereal than physical.  They must seem to be everywhere and anywhere to carry their Lord's word, and travel is more vital to their purpose than action.  To this end a Herald of the dark can learn to fuse the energy of the astral and abyss to better serve as omnipresent messenger.

SYSTEM:  when activating astral projection while obtenebration 5 is active you may bodily enter the astral in your shadowbody form.  For the cost of an additional willpower on top of the normal cost of astral projection you may activate this power in concert with taking on your shadowbody.  This power otherwise works as astral projection.
    As a side effect of this fusion, if the Herald possesses the optional celerity when purchasing this power, whenever celerity is active, so long as no physical action is taken that round the Herald may sacrifice their move to instead disappear in a puff of shadow and reappear anywhere in sight within 6 steps in any direction.  This is purely a movement effect, and while handy as the intervening space and possible environmental hazards need not be covered, it in no way interferes with any action directed against you.

Date of Archival: 09-Apr-2018
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Temporis 4
Fortitude 2
Auspex 3
MET Mechanics:

This power allows the wielder to look at all avenues and plan for the future, preparing themselves for obstacles unforeseen. By suspending their own power in a moment of time, they can call it forth at a later point when it would be most needed.

System: The user can suspend a power in time to activate later.  The user must spend one additional blood above and beyond the normal cost of the power.  This can only affect powers that have a duration, no carrier attacks or offensive attack powers may be suspended this way.  While suspended the user is considered to have one less health level until the power is used. At any point in time after suspending a power, the user may call it back into the normal flow of time. The power immediately comes back as if it had been activated the round it was recalled.  No more than the user's Temporis or Fortitude rating, whichever is lower, in numbers of powers may be suspended. This power can not suspend Clotho's Gift.

Date of Archival: 14-Apr-2021
Brujah , Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 4
Obtenebration 4
MET Mechanics:
     Prerequisites: Celerity 4, Obtenebration 4, Combination: Armory of the Abyss, Combination: Hand of the Master Artisan, Combination: Instantaneous Transformation (Obtenebration), Crafts: Shadowcrafting x 5
     "They had as king over them the angel of the Abyss, whose name in Hebrew is Abaddon and in Greek is Apollyon (that is, Destroyer)." - Revelation 9:11 
     The user of this power has mastered his power over the abyss in conjunction with his ability to shape the shadows at great speed. With an activation cost of a willpower trait, a blood trait and one social trait, and a success in a static physical challenge vs. seven traits, in one round of full concentration the user can create shadow armor as per Armory of the Abyss, a shadow weapon as per Armory of the Abyss, and activate Black Metamorphosis with the tentacles taking the shape of wings. The wings do not allow flight, their shape is purely theatrical. This does not grant any additional powers or traits than listed in Armory of the Abyss and Black Metamorphosis, it only reduces the cast time.
This power costs 9 xp.
 
 

 

Date of Archival: 07-Nov-2015
Lasombra, Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 11XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dementation 4
Auspex 5
MET Mechanics:

offers a free defensive retest against Telepathy and anyone who enters your mind via telepathy suffers the effects of "The Haunting" until they leave your mind or if kicked out. This will cost one blood to activate and will last the night.

Date of Archival: 20-Feb-2015
Malkavian
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Obtenebration 3
Custom Discipline Requirements (Combination): Shroud of Absence
MET Mechanics:

Make a Static Social Challenge versus7 Traits and spent a Temporary Willpower to create the Shroud of Absense in the characters own emotions.  Anyone seeking to percieve or affect the players emotions must first win a Willpower Challenge against half(round down) the creators Permanent Willpower.  The creator can spent Temporary Social Traits to raise his Willpower for the purpose of this challenge, the Social traits must be spent when the power is activated.

The power has a duration of one (1) scene or until the caster chooses to dispell the effect.  The caster has the negative trait Callous for the duration of the power.

 

This power is only effective against targeted Social based effects such as Dementation: Haunting or Presance: Summon, but is not effective against any non-targeted effects such as Voice of Maddness or Majesty.

This power cannot be used in conjunction with the Combo power Shrouded Mind.

Date of Archival: 25-Feb-2015
Lasombra, Lasombra

Pages